Multiplayer game method and system
OwnerJon Labrieinventor
Life of this patent
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Abstract
A method of implementing a multiplayer game is described which includes the steps of: the playing of a standalone game by two or more users on two or more respective wireless devices; the conclusion of each game producing resources; each device transferring it's respective resources to the server; each user providing directions; each device transferring it's respective directions to the server; the server utilising the directions and the resources of each device when the respective device is not connected to the server to interact with a persistent game world simulated on the server wherein the persistent game world is common to all users; and the server transmitting results of the interaction to at least one of the users. A system and software for implementing the method is also disclosed.
Claims16
A method of implementing a multiplayer game comprising the steps of:
- i. the playing of a standalone game by two or more users on two or more respective wireless devices;
- ii. the conclusion of each game producing resources;
- iii. each device transferring it's respective resources to a server;
- iv. each user providing directions;
- V. each device transferring it's respective directions to the server;
- vi. the server utilizing the directions and the resources of each device when the respective device is not connected to the server to interact with a persistent game world simulated on the server wherein the persistent game world is common to all users;
- and
- vii. the server transmitting results of the interaction to at least one of the users.
A system for implementing a multiplayer game comprising:
- i. a plurality of wireless devices;
- ii. a server;
- iii. each device containing a standalone game application responsive to user interaction to obtain resources, a resource allocation application responsive to user interaction to obtain directions, and a client messaging application with the ability to transmit resource and direction data to the server and receive message data from the server;
- iv. the server containing a server messaging application with the ability to send data to and receive data from wireless devices, a user event management application responsive to data from the server messaging application including resource and direction data to compile instructions for a persistent game world engine, the persistent game world engine able to execute the instructions when the wireless device to which the instructions correspond is not connected to the server, and a message generation application responsive to instructions from the persistent game world engine to compile message data for transmission to wireless devices.
A computer readable memory or data storage means encoded with data representing a computer program for implementing a multiplayer game, the computer readable memory or data storage means comprising:
- a. playing a standalone game by two or more users on two or more respective wireless devices;
- b. the conclusion of each game producing resources;
- c. each device transferring it's respective resources to a server;
- d. each user providing directions;
- e. each device transferring it's respective directions to the server;
- f. the server utilizing the directions and the resources of each device when the respective device is not connected to the server to interact with a persistent game world simulated on the server wherein the persistent game world is common to all users;
- and
- g. the server transmitting results of the interaction to at least one of the users.
Dependencies are inferred from the claim text.