System, network entity, client and method for facilitating fairness in a multiplayer game
AssigneeNokia Corporation
InventorsShashikant Maheshwari, Giridhar Mandyam
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AssigneeNokia Corporation
InventorsShashikant Maheshwari, Giridhar Mandyam
Estimating the term…
A system for facilitating fairness in a multiplayer game includes a network entity (e.g., game server) capable of operating a game application that can operate a multiplayer game. A plurality of clients is associated with a network latency, and can communicate with the network entity across at least one network. The system further includes a time-delay module disposed between the clients and the game application. The time-delay module can receive a data packet associated with a particular client during play of the multiplayer game, and delaying the data packet for at least a portion of delay time associated with the particular client before passing the delayed packet to the game application or the particular client for processing. In this regard, the delay time is based upon the network latency of the first client and an effective network latency set based upon the network latencies of the plurality of clients.
A system for facilitating fairness in a multiplayer game, the system comprising:
A network entity for facilitating fairness in a multiplayer game, the game server comprising:
A client for playing a multiplayer game, the client comprising:
A method of facilitating fairness in a multiplayer game, the method comprising:
Dependencies are inferred from the claim text.