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US 2006/0068889 A1Published application
Gaming machine
AssigneeAruze Corp.
InventorsKazuo Okada, Masatsugu Kobayashi, Toshiya Ogawa, Mayumi Takeda
Life of this patent
Estimating the term…
Abstract
When a player starts playing a game by operating a MAXBET button (e.g. when the bet count is 30 bets) and determined that the currently owned credit count is insufficient to the credit count required for the MAX bet, the current game rate set in a slot machine (the credit count per bet required for betting) is changed to a lower game rate.
Claims17
A gaming machine comprising:
- a game processing unit that performs game processing to provide a game to a player;
- a game medium storing unit that stores a game medium;
- a betting unit that allows the player to bet the game medium stored in the game medium storing unit by a predetermined bet count in the game provided by the game processing unit;
- a game rate storing unit that stores a game rate that declares a counter value of the game medium per one bet that is bet by the player through the betting unit;
- a payout unit that pays out a predetermined amount of the game medium in accordance with the bet count, the game rate, and a result of the game;
- a determination unit that determines whether or not a value of the game medium stored in the game medium storing unit is insufficient to a value of the game medium required for the bet, which is calculated by multiplying the bet count by the game rate;
- and
- a game rate changing unit that changes the game rate stored in the game rate storing unit from a first game rate that is presently stored into a second game rate that is lower than the first game rate, when the determination unit determines that the value of the game medium stored in the game medium storing unit is insufficient to the value of the game medium required for the bet.
5 more elements
A gaming machine comprising:
- a game processing unit that performs game processing to provide a game to a player, the game processing unit including:
- a variable display that variably displays a plurality of symbols on a plurality of pay lines;
- and
- a controller that controls the symbols to be stopped on the pay lines;
- a game medium storing unit that stores a game medium;
- a betting unit that allows the player to bet the game medium stored in the game medium storing unit by a predetermined bet count in the game provided by the game processing unit to activate a predetermined number of the pay lines as activated pay lines;
- a game rate storing unit that stores a game rate that declares a counter value of the game medium per pay line to activate;
- a payout unit that pays out a predetermined amount of the game medium in accordance with the game rate and a combination of the symbols stopped on the variable display on the activated pay lines;
- a determination unit that determines whether or not a value of the game medium stored in the game medium storing unit is insufficient to a value of the game medium required for activating the predetermined number of pay lines as the activated pay lines, which is calculated by multiplying the number of the activated pay lines by the game rate;
- and
- a game rate changing unit that changes the game rate stored in the game rate storing unit from a first game rate that is presently stored into a second game rate that is lower than the first game rate, when the determination unit determines that the value of the game medium stored in the game medium storing unit is insufficient to the value of the game medium required for activating the predetermined number of pay lines.
8 more elements
Dependencies are inferred from the claim text.