Card game simulator
OwnerAndrew Chunginventor
Life of this patent
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Abstract
A card game simulator includes storage of a rules base having programming specific to enforcing rules of a number of discrete card games. The rules base may be internal to a main unit or may be a number of plug-in modules that are received by the main unit. The main unit includes at least one main display that is responsive to a processor to generate visual representations of activities that are to be accessible in common to all player during the enforcement of the rules of a particular card game. In addition to the main unit, there are a number of individual display units that are separately responsive to the processor of the main unit. Each player unit includes a player display that is enabled to generate visual representations of activities specific to a participant to whom the player unit is assigned.
Claims14
A card game simulator comprising:
- a main unit having a processor and a rules base store, said rules base store including programming specific to enforcing rules of a plurality of discrete card games by means of said processor, thereby enabling electronic simulations of distributions of shuffled cards to a plurality of players, said main unit further having at least one main display that is responsive to said processor to generate visual representations of activities that are to be accessible in common to all said players during said enforcing of said rules of one of said card games;
- and
- a plurality of individual player units that are separately responsive to said processor of said main unit with respect to said programming that is specific to enforcing said rules, each said player unit including a player display enabled to generate visual representations of activities specific to a single said player during said enforcing of said rules of one of said card games, each said player unit further including an input means for enabling player selections.
Dependencies are inferred from the claim text.