Image processing device
AssigneeSega Enterprises, Ltd.
InventorsMitsuharu Saikawa, Masayuki Inoue
Life of this patent
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Abstract
Systems and methods consistent with the present invention assist a user's ability to control a game such that the user's proficiency is largely independent of prior experience with the game. Disparities between users arising from differences in experience or unfavorable viewing perspective can be compensated by appropriately modifying the speed of the movement of actions taking place within the game. Additional embodiments are also provided which enhance the realism of the game display by improving the presentation of shadows.
Claims21
1-8. (canceled)
An image processing device comprising a character model and a polygon model for applying a transparency set to this character model, wherein said polygon model is applied to said character model and when applying said character model to this polygon model, the image processing of half transparency is performed for said character model based on said transparency data.
An image processing device comprising an image processing means for performing an image processing movement which generates a shadow of a motion character moving on a display screen, when lights are irradiated to the motion character by a plurality of light sources, further comprising:
- a shadow model which has color information and a transparency of 100% designated corresponding to each of the light sources;
- a gradation table wherein each of said shadow models overlap, each make a top layer and the transparency of said shadow models is set;
- a filter polygon which is overlapped under the gradation table except the match of the shadow model and the gradation table which is at a bottom most layer, has no color information designated but the transparency of 0% designated.
(canceled)
(canceled)
A method for processing an image, comprising:
- providing a character model;
- providing a polygon model for applying a transparency set to said character model;
- and
- applying said polygon model to said character model and when applying said character model to said polygon model, performing the image processing of half transparency for said character model based on said transparency data.
A method for processing an image, comprising:
- performing an image processing movement which generates a shadow of a motion character moving on a display screen, when lights are irradiated to the motion character by a plurality of light sources;
- providing a shadow model which has color information and a transparency of 100% designated corresponding to each of the light sources;
- providing a gradation table wherein each of said shadow models overlap and make a top layer and the transparency of said shadow models is set;
- and
- overlapping a filter polygon under the gradation table except the match of the shadow model and the gradation table which is at a bottom most layer, has no color information designated but the transparency of 0% designated.
Dependencies are inferred from the claim text.