Virtual camera control method in three-dimensional video game
AssigneeKABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
InventorKazumi Kobayashi
Life of this patent
Estimating the term…
Loading patent…
AssigneeKABUSHIKI KAISHA SQUARE ENIX (also trading as SQUARE ENIX CO., LTD.)
InventorKazumi Kobayashi
Estimating the term…
A central position of each character participating in a battle is obtained as a fixation point, and multiple temporary points are set on a hemisphere around the fixation point. Each temporary viewpoint position is set on a straight line connecting the fixation point to each temporary point. Each temporary viewpoint position is a position from which all characters can be projected on a virtual screen when perspective transformation is executed at a predetermined visual angle and a distance to the fixation point is shortest. Points are given to each temporary viewpoint position based on the result of a distance evaluation, an angle evaluation, an overlap evaluation, and a height difference evaluation. The top scoring temporary viewpoint positions are selected as positions where the viewpoint of a virtual camera should be moved.
A three-dimensional video game apparatus that perspective-transforms a virtual three-dimensional space where multiple characters exist onto a virtual screen based upon a virtual camera having a viewpoint position moved in response to positions of the multiple characters, comprising:
A three-dimensional video game apparatus that perspective-transforms a virtual three-dimensional space where multiple characters exist onto a virtual screen based upon a virtual camera having a viewpoint position moved in response to positions of the multiple characters, comprising a memory that stores a game program, a processor that executes said game program, and a display device that displays a processing result of said processor, wherein the game program is stored in said memory and causes said processor to execute:
A method for controlling a viewpoint position of a virtual camera based on positions of multiple characters existing in a virtual three-dimensional space in a three-dimensional video game that perspective-transforms the virtual three-dimensional space onto a virtual screen based upon the virtual camera, comprising:
A computer-readable storage medium on which a game program for executing a video game that perspective-transforms a virtual three-dimensional space where multiple characters exist onto a virtual screen based upon a virtual camera having a viewpoint position moved in response to positions of the multiple characters, the game program causing a computer apparatus to execute:
A carrier wave having a data signal of a game program for executing a video game that perspective-transforms a virtual three-dimensional space where multiple characters exist onto a virtual screen based upon a virtual camera having a viewpoint position moved in response to positions of the multiple characters, which is superimposed thereon, wherein said game program causes a computer apparatus to execute:
Dependencies are inferred from the claim text.