Enviroment parameter game program, game program cartridge, and game apparatus
OwnerHideo Kojimainventor
Life of this patent
Estimating the term…
Abstract
Game program is comprised of a procedure for detecting an environmental parameter through detecting means 29 and for converting the detected parameter into a consumable parameter CEV, a procedure for storing volume of the converted consumable parameter in a memory 13 and displaying on a display (such as, energy storage gauge EAG of FIG. 5), a procedure for getting a character 31 in a game world to take an action on the display through which the consumable parameter is consumed (supply of charge energy CE to arms 33) according to a signal from an input device, and a procedure for renewing a value of the consumable parameter in the memory, corresponding to the volume of the consumable parameter consumed by the character.
Claims6
Environmental parameter game program being program for getting a computer to execute the following procedures, comprising:
- a procedure for detecting an environmental parameter through means for detecting environmental parameter, said means for detecting being connected with said computer, and for converting said detected environmental parameter into a consumable parameter to be consumed in a game world, being changed according to its volume;
- a procedure for storing said volume of said converted consumable parameter in a memory, and for displaying said volume of said consumable parameter in said memory on a display;
- a procedure for getting a character in said game world to take an action through which said consumable parameter is consumed through a picture on said display according to a signal from an input device;
- and
- a procedure for renewing a value of said consumable parameter stored in said memory, corresponding to said volume of said consumable parameter consumed by said character in said game world.
A game machine, comprising:
- means for detecting environmental parameter;
- parameter converting means for detecting said environmental parameter through said means for detecting environmental parameter and for converting said detected environmental parameter into a consumable parameter to be consumed in a game world, being changed according its volume;
- means for storing and displaying parameter for storing volume of said converted consumable parameter in a memory, and for displaying said volume of said consumable parameter in said memory on said display;
- means for consuming parameter for getting a character in said game world to take an action through which said consumable parameter is consumed through a picture on said display according to a signal from an input device;
- and
- parameter renewal means for renewing a value of said consumable parameter stored in said memory, corresponding to said volume of said consumable parameter consumed by said character in said game world.
Dependencies are inferred from the claim text.