Game apparatus, storing medium storing game program, and game method
AssigneeNintendo Co., Ltd.
InventorsMasaru Mitsuyoshi, Takayuki Haga
Life of this patent
Estimating the term…
Abstract
A game apparatus includes a CPU, and the CPU executes a game program stored in a game cartridge. During a game, the CPU corrects an ultraviolet ray value detected by an ultraviolet ray sensor in such a manner as to render equal or approximate to a setting value of the ultraviolet ray value in the game, and uses a corrected ultraviolet ray value for the game. In addition, the CPU detects an accumulated value of the ultraviolet ray to which a player is exposed during the game, and when the accumulated value is equal to or larger than a predetermined amount (dangerous level), prohibits a game process.
Claims22
A game apparatus that uses an ultraviolet ray for a game, comprising:
- a game program storing means for storing a game program;
- an operating means for inputting operating information by a player;
- an ultraviolet ray value detecting means for detecting an ultraviolet ray value;
- a correcting-data storing means for storing correcting data for correcting the ultraviolet ray value;
- an ultraviolet ray value correcting means for correcting the ultraviolet ray value detected by said ultraviolet ray value detecting means based on said correcting data;
- and
- a game process means that executes the game based on the game program stored in said game program storing means and the operating information input by said operating means, and uses for the game the ultraviolet ray value corrected by said ultraviolet ray value correcting means.
A game apparatus that uses an ultraviolet ray for a game, comprising:
- a game program storing means for storing a game program;
- an operating means for inputting operating information by a player;
- an ultraviolet ray value detecting means for detecting an ultraviolet ray value;
- a game process means for executing the game based on the game program stored in said game program storing means and the operating information input by said operating means, and using for the game the ultraviolet ray value detected by said ultraviolet ray value detecting means;
- a first time-measuring means for measuring a detected time-period of the ultraviolet ray value by said ultraviolet ray value detecting means;
- an accumulated-value calculating means for calculating an accumulated value of the ultraviolet ray based on the ultraviolet ray value detected by said ultraviolet ray value detecting means and the detected time-period measured by said first time-measuring means;
- an accumulated-value determining means for determining whether or not the accumulated value calculated by said accumulated-value calculating means is equal to or larger than a predetermined value;
- and
- a game-process prohibiting means for prohibiting a game process by said game process means when determined by said accumulated-value determining means that the accumulated value is equal to or larger than the predetermined value.
A storing means that stores a game program of a game apparatus provided with an operating means for inputting operating information by a player, facilitating a game by generating and displaying a game image on a displaying means corresponding to the operating information, and using an ultraviolet ray for the game,
- said game apparatus is further provided with a correcting-data storing means for storing correcting data for correcting an ultraviolet ray value,
- said game program allows a processor of said game apparatus to execute following steps of:
- an ultraviolet ray value detecting step for detecting the ultraviolet ray value;
- an ultraviolet ray value correcting step for correcting the ultraviolet ray value detected by said ultraviolet ray value detecting step based on said correcting data;
- and
- a game process step for using for the game the ultraviolet ray value corrected by said ultraviolet ray value correcting step.
A storing means that stores a game program of a game apparatus provided with an operating means for inputting operating information by a player, facilitating a game by generating and displaying a game image on a displaying means corresponding to the operating information, and using an ultraviolet ray for the game,
- said game program allows a processor of said game apparatus to execute following steps of:
- an ultraviolet ray value detecting step for detecting the ultraviolet ray value;
- a game process step for using for the game the ultraviolet ray value detected by said ultraviolet ray value detecting step;
- a time-measuring step for measuring a detected time-period of the ultraviolet ray value by said ultraviolet ray value detecting step;
- an accumulated value calculating step for calculating an accumulated value of the ultraviolet ray based on the ultraviolet ray value detected by said ultraviolet ray value detecting step and the detected time-period measured by said time-measuring step;
- an accumulated-value determining step for determining whether or not the accumulated value calculated by said accumulated value calculating step is equal to or larger than a predetermined value;
- and
- a game-process prohibiting step for prohibiting a game process when determined by said accumulated-value determining step that the accumulated value is equal to or larger than the predetermined value.
A game method of a game apparatus provided with a game program storing means for storing a game program and an operating means for inputting operating information by a player, and using an ultraviolet ray for a game,
- said game apparatus is further provided with a correcting-data storing means that stores correcting data for correcting an ultraviolet ray value,
- said game method includes following steps of:
- (a) detecting the ultraviolet ray value,
- (b) correcting the ultraviolet ray value detected by said step (a) based on said correcting data, and
- (c) executing the game based on the game program stored in the game program storing means and the operating information input by said operating means, and using for the game the ultraviolet ray value corrected by said step (b).
A game method of a game apparatus provided with a game program storing means storing a game program and an operating means for inputting operating information by a player, and using an ultraviolet ray for a game, comprising following steps of:
- (a) detecting the ultraviolet ray value,
- (b) executing the game based on the game program stored in said game program storing means and the operating information input by said operating means, and using for the game the ultraviolet ray value detected by said step (a),
- (c) measuring a detected time-period of the ultraviolet ray value by said step (a),
- (d) calculating an accumulated value of the ultraviolet ray based on the ultraviolet ray value detected in said step (a) and the detected time-period measured in said step (c),
- (e) determining whether or not the accumulated value calculated by said step (d) is equal to or larger than a predetermined value, and
- (f) prohibiting a game process by said step (b) when determined in said step (e) that the accumulated value is equal to or larger than the predetermined value.
Dependencies are inferred from the claim text.