Electoral college board game, with quadrants, home territories, and popular vote columns
OwnerSteven Alan Wolkis, Philip Wolkis +1inventors
InventorsSteven Alan Wolkis, Philip Wolkis, Edward Martin Wolkis
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OwnerSteven Alan Wolkis, Philip Wolkis +1inventors
InventorsSteven Alan Wolkis, Philip Wolkis, Edward Martin Wolkis
Estimating the term…
A new, unique type of Electoral College Board Game, that can be played by two to four players, designed to educate players as to the complexities involved in the electoral college system. The game board is divided into quadrants and home territories, and players compete to control electoral votes for a state. The object of the game is to accumulate enough electoral votes to win the election, or if a player realizes that no participant will be able to accumulate enough votes, then to win the greatest number of states regardless of the electoral vote of the state. This game is unique in the way it helps educate about the disparate relationship between popular votes and electoral votes when compared by state. The game helps educate about the “winner take all” concept of electoral voting, and provides entertainment, while allowing players to use their mathematical skills and analytical abilities.
1) A game apparatus comprising of a board divided into four colored quadrants. Within each quadrant, various states are listed, accounting for the popular vote and electoral vote of each state within that quadrant. The outer perimeter of the board consists of a path with various boxes, each of which has a favorable, unfavorable, or neutral outcome for a player landing there. Game parts consisting of money, dice, immediate action cards, delayed action cards, and promissory notes exists, as well as player tokens, popular vote markers, and electoral vote markers in each of the four quadrant colors.
2) A method of playing the board game described in (1) above designed to maximize competitive play, while keeping as much as possible within the actual Electoral College rules. Electoral College rules have been incorporated within the game rules, such as the “winner take all” concept of electoral voting used by 48 states. Other situations in which electoral votes won would have no meaning (such as when no single candidate received enough electoral votes) have also been incorporated. The game helps a player understand the intricacies of the Electoral College to emulate actions real life candidates must consider when running for presidential office.
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