Game machine, communication game system, and recorded medium
AssigneeSega Corporation
InventorsYoshifumi Ishihata, Nobukazu Naruke
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AssigneeSega Corporation
InventorsYoshifumi Ishihata, Nobukazu Naruke
Estimating the term…
The following types of processing are provided in the present invention. 1) Projection processing in which a shadow projected onto the ground of a flying object flying through a virtual space is prevented from becoming too small. 2) Viewpoint moving processing in which a viewpoint is moved automatically so that a character to be displayed is accommodated within the field of vision of the viewpoint at all times. 3) Semi-transparentizing processing in which, when display objects overlap, the display object with the smaller surface area according to [a comparison of] the displayed surface area is made semi-transparent. 4) Relative strength judgment processing in which the relative strength of teams in a team competition is determined on the basis of the sum of the fighting abilities. 5) Leader setting processing in which a leader character is determined and the outcome of the game is judged according to whether or not the leader character is active. 6) Fighting strength balance adjusting processing for adjusting the balance of fighting strength between the teams. 7) Delay preventing processing for causing a communication data receiving side to return a processing result, whereby processing on a transmission side is advanced in response thereto. By means of this processing series, problems specified in conventional communication game systems regarding game screen display, judgments of the relative strength of teams, and game data communication delays can be amended, enabling an improvement in the game quality of a team competition.
A game device which is constituted to be capable of displaying a spatial object positioned at a remove from a terrain surface set within a virtual space, comprising:
A game device which is constituted to enable players to play a game by manipulating a home character within a virtual space, comprising:
A game device which is constituted to enable players to play a game by manipulating a home character within a virtual space, comprising:
A game device which is constituted to enable players to play a game within a virtual space, comprising:
A communication game system in which a plurality of game devices are connected to each other to enable a competitive game to be played between teams in which at least two players operating said game devices form one team, comprising:
A communication game system in which a plurality of game devices are connected to each other to enable a competitive game to be played between teams in which at least two players operating said game devices form one team, comprising:
A communication game system in which a plurality of game devices are connected to each other to enable a competitive game to be played between teams in which at least two players operating said game devices form one team, comprising:
A communication game system in which a plurality of game devices are connected to each other to enable a competitive game to be played between teams in which at least two players operating said game devices form one team, each of said plurality of game devices comprising:
A communication game system in which a plurality of game devices are connected to each other to enable a competitive game to be played by a plurality of players operating said game devices, said game devices respectively comprising:
A recording medium recorded with a program for causing a computer to execute a game method for displaying a spatial object which is positioned at a remove from a terrain surface set within a virtual space, comprising:
A recording medium recorded with a program for causing a computer to execute a game method for enabling players to play a game by manipulating a home character within a virtual space, comprising:
A recording medium recorded with a program for causing a computer to execute a game method for enabling players to play a game by manipulating a home character within a virtual space, said game method comprising the steps of:
A recording medium recorded with a program for causing a computer to execute a game method for enabling players to play a game in a virtual space, comprising:
A recording medium recorded with a program for causing a computer to execute a game method in which a plurality of game devices are connected to each other to enable a competitive game to be played between teams in which at least two players operating said game devices form one team, comprising:
A recording medium recorded with a program for causing a computer to execute a game method in which a plurality of game devices are connected to each other to enable a competitive game to be played between teams in which at least two players operating said game devices form one team, comprising:
A recording medium recorded with a program for causing a computer to execute a game method in which a plurality of game devices are connected to each other to enable a competitive game to be played between teams in which at least two players operating said game devices form one team, comprising:
A recording medium recorded with a program for causing a computer to execute a game method in which a plurality of game devices are connected to each other to enable a competitive game to be played between teams in which at least two players operating said game devices form one team, comprising:
A recording medium recorded with a program for causing a computer to execute a game method in which a plurality of game devices are connected to each other to enable a competitive game to be played by a plurality of players operating said game devices, comprising:
Dependencies are inferred from the claim text.