Interactive exchange qualification game
OwnerMichael Hydukinventor
Life of this patent
Estimating the term…
Abstract
An interactive exchange qualification card game designed to encourage social interaction among all players in a group. Any reasonable number of players may participate in the game. In the first mode of play, each player begins with a predetermined number of like symbol cards, such as World Landmark Theme cards and collects the same number of different cards from the other players by means of the exchange of cards. All players with appropriate collections at the end of the game qualify for a reward. If the number of rewards is limited, and all players do not get a reward, secretly coded cards are selected, and players with the secret cards and the appropriate collection qualify for a reward. Further, there is another mode of play disclosed.
Claims14
A method of playing an interactive exchange qualification card game in which any reasonable numbers of players may participate, comprising the following steps:
- A. in the first mode of play;
- (a) providing a deck of playing cards including a predetermined number of like symbol cards and a predetermined number of cards that are different from the like symbol cards;
- (b) providing a set of instructions for playing an interactive exchange qualification game, wherein the instructions and rules related thereto, specify:
- B. in the second mode of play:
- (a) again each player begins with a predetermined number of different cards and collects the same number of like symbol cards from the other players by means of an exchange of cards;
- (b) the game controller is required to specify which particular card each player may collect when theplaying cards are initially distributed, otherwise multiple play/ers may decide to collect the same, thereby competing cards;
- (c) the use of secretly coded cards and the manner of winning are the same as in the first mode.
A kit for playing an interactive exchange qualification card game in which any reasonable numbers of players may participate, comprising:
- A. in the first mode of play:
- (a) a deck of playing cards including a predetermined number of like symbol cards and a predetermined number of cards that are different form the like symbol cards;
- (b) a set of instructions for playing an interactive exchange qualification game, wherein the instructions and rules related thereto, specify:
- (1) each player being dealt a predetermined number of like symbol cards face-up;
- (2) playing a number of turns until each player has collected the same number of different cards from the other players by means of an exchange of cards;
- (3) all players with the appropriate collections at the end of the game qualify for a reward as determined by a game controller;
- (4) if the number of rewards, and all players do not get a reward, secretly coded cards are then selected, and players with the secret cards and the appropriate collection qualify for a reward as determined by a game controller;
- (5) if a player has an incomplete collection at the end of the exchange phase of the game, the game controller determines the qualification of the player to receive a reward and the type of reward the player is to receive;
- (6) playing a number of turns until each player has collected the same number of different cards from the other players by means of an exchange of cards;
- (7) all players with the appropriate collections at the end of the game qualify for a reward as determined by a game controller;
- (8) if the number or rewards, and all players do not get a reward, secretly coded cards are then selected, and players with the secret cards and the appropriate collection qualifying for a reward as determined by a game controller;
- (9) if a player has an incomplete collection at the end of the exchange phase of the game, the game controller determines the qualification of the player to receive a reward and the type of reward the player is to receive;
- B. in the second mode of play:
- (a) again each player begins with a predetermined number of different cards and collects the same/number of like symbol cards from the other players by means of an exchange of cards;
- (b) the game controller is required to specify which particular card each player may collect when the playing cards are initially distributed, otherwise multiple players may decide to collect the same, thereby competing cards;
- (c) the use of secretly coded cards and the manner of winning are the same as in the first mode.
Dependencies are inferred from the claim text.