Electronic game with vibrating feature
OwnerMichael Hammondinventor
Life of this patent
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Abstract
The present invention is an electronic game that includes a first portion with a circuit capable of channeling data, vibrating means and at least one interface slot. At least one preselected input device is adapted to be received in the slot and engage switches electrically connected to the circuit. A second portion is adapted to be connected to the first portion to form a game body, whereby the game body is adapted to vibrate and move via the vibrating means when triggered by the circuit based on the switches engaged by the preselected input device.
Claims33
An electronic game, comprising:
- a game body including a circuit capable of channeling data, a vibrating means and at least one interface slot;
- and
- at least one preselected input device adapted to be received in said slot and engage switches electrically connected to said circuit;
- whereby said game body is adapted to vibrate and move via said vibrating means when triggered by said circuit based on the switches engaged by said preselected input device.
11 An electronic game according to claim 1, wherein
- said game body includes a speaker.
A method of using an electronic gaming device, the gaming device including a housing, a circuit and a vibration means, the method comprising the steps of:
- selecting an input device;
- coupling the input device to the housing so that the input device communicates with the circuit, which in turn selectively activates the vibration means based on the communication between the input device and circuit.
An electronic gaming device, comprising:
- a first portion including a first circuit adapted to channel data, a first vibrating means, a first interface slot and first and second switches electrically connected to said first circuit;
- a preselected first input device adapted to be received in said first slot and engage at least one of said first and second switches;
- a second portion including a second circuit adapted to channel data, a second vibrating means, a second interface slot and third and fourth switches electrically connected to said second circuit, said second portion adapted to be connected to said first portion to form a game body;
- and
- a second preselected input device adapted to be received in said second slot and engage at least one of said third and fourth switches;
- whereby said game body is adapted to vibrate and move via said first and second vibrating means when triggered by said first and second circuit based on said first preselected input device engaging at least one of said first and second switches and said second preselected input device engaging at least one of said third and fourth switches.
Dependencies are inferred from the claim text.