Game apparatus and recording medium
AssigneeNintendo Co., Ltd.
InventorEiji Aonuma
Life of this patent
Estimating the term…
Abstract
A throwable item selection means selects, in accordance with an operation made to an operation means, one of a plurality of items which are selectable by a player object as throwable items. A target object specifying means specifies as a target object an object existing in a direction in which a throwable item is to be thrown. A determination means determines effectiveness of the throwable item on the target object based on correspondence information defining which throwable item is effective on which object on an item-by-item basis. A display control means displays an aiming point indicating a direction in which the throwable item is to be thrown, the aiming point being displayed in a display mode which is varied depending on a determination result by the determination means.
Claims12
A game apparatus for displaying an aiming point on a game screen, the aiming point being for use when an item to be used in a game is thrown at an object in a game space, comprising:
- object deployment means for deploying in a three-dimensional space a plurality of objects to be displayed, the plurality of objects including a player object;
- operation means to be operated by a player;
- throwable item selection means for selecting, in accordance with an operation made to the operation means, one of a plurality of items which are selectable by the player object as throwable items;
- target object specifying means for specifying as a target object an object existing in a direction in which the throwable item is to be thrown;
- correspondence information storing means for storing correspondence information defining which throwable item is effective on which object on an item-by-item basis;
- determination means for determining an effectiveness of the throwable item on the target object based on the correspondence information;
- aiming point data generation means for generating aiming point data to be used for displaying an aiming point indicating the direction in which the throwable item is to be thrown, the aiming point being displayed in a display mode which is varied depending on a determination result by the determination means;
- and
- display control means for performing display control so that the plurality of objects deployed by the object deployment means are displayed on the game screen as three-dimensional images;
- the aiming point is displayed so as to overlap the target object based on the aiming point data;
- and thereafter the throwable item appears thrown at the aiming point in response to an operation made to the operation means.
A computer-readable recording medium having stored thereon a game program to be executed by a computer of a game apparatus which displays an aiming point on a game screen, the aiming point being for use when an item to be used in a game is thrown at an object in a game space, the game apparatus including operation means to be operated by a player and correspondence information storing means for storing correspondence information defining which throwable item is effective on which object on an item-by-item basis,
- wherein the game program causes the computer to execute:
- an object deployment step of deploying in a three-dimensional space a plurality of objects to be displayed, the plurality of objects including a player object;
- a throwable item selection step of selecting, in accordance with an operation made to the operation means, one of a plurality of items which are selectable by the player object as throwable items;
- a target object specifying step of specifying as a target object an object existing in a direction in which the throwable item is to be thrown;
- a determination step of determining an effectiveness of the throwable item on the target object based on the correspondence information;
- an aiming point data generation step of generating aiming point data to be used for displaying an aiming point indicating the direction in which the throwable item is to be thrown, the aiming point being displayed in a display mode which is varied depending on a determination result by the determination step;
- and
- a display control step of performing display control so that the plurality of objects deployed in the object deployment step are displayed on the game screen as three-dimensional images;
- the aiming point is displayed so as to overlap the target object based on the aiming point data;
- and thereafter the throwable item appears thrown at the aiming point in response to an operation made to the operation means.
Dependencies are inferred from the claim text.