Pattern reverse keno game method of play
AssigneeMikohn Gaming Corporation
InventorsKenneth Allan Perrie, Olaf Vancura
Life of this patent
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Abstract
A virtual matrix comprised of a plurality of grid elements is provided, on which a hidden pattern, comprised of a plurality of matrix entries, is randomly placed. A player views a gaming matrix having a plurality of visible positions, each visible position corresponding to one of the grid elements. The player chooses at least one of the plurality of visible positions on the gaming matrix, after which the game displays the corresponding grid element of the virtual matrix on the gaming matrix. Based on the correct number of guesses matching the pattern location, the player is awarded and a media presentation signals the player's success. If the player guesses incorrectly, a second media presentation signals the incorrect guess.
Claims35
A method for a player to play a casino game, the method comprising the steps of:
- providing a virtual matrix having a plurality of grid elements;
- randomly associating a hidden pattern on said virtual matrix, said hidden pattern having a plurality of matrix entries, each of said plurality of matrix entries assigned to one of said plurality of grid elements;
- providing a gaming matrix having a plurality of visible positions, each of said plurality of visible positions corresponding to one of said plurality of grid elements;
- receiving an input signal from the player, said input signal identifying one of said plurality of visible positions on said gaming matrix;
- determining the input signal to be a hit when the identified visible position corresponds to a grid element having a matrix entry and to be a miss otherwise;
- displaying on said gaming matrix the matrix entry when said matrix entry is assigned to the corresponding grid element of the virtual matrix in response to receiving the input signal from the player;
- awarding the player based on hits and misses.
The method of claim I wherein the step of awarding the player is based on an award value and further comprising the step of modifying the award value in response to the step of determining the input signal to be a miss wherein the modified award value for a given number of misses is greater than or equal to a modified award value for the given number plus one number of misses.
A method for playing a casino game, the method comprising the steps of:
- (a) providing a virtual matrix having a plurality of grid elements;
- (b) randomly placing a hidden pattern on said virtual matrix, said hidden pattern having a plurality of matrix entries, each of said plurality of matrix entries assigned to one of said plurality of grid elements;
- (c) providing a gaming matrix having a plurality of visible positions, each of said plurality of visible positions corresponding to one of said plurality of grid elements;
- (d) receiving an input signal from a player, said input signal corresponding to at least one of said plurality of visible positions on said gaming matrix;
- (e) determining the input signal to be a hit when the identified visible position corresponds to a grid element having a matrix entry and to be a miss otherwise;
- (f) displaying on said gaming matrix the corresponding grid element of the virtual matrix in response to receiving the input signal from the player;
- (g) repeating steps (d) through (f) until a play-over signal is received;
- (h) repeating steps d) and e) until either an empty indicator or each matrix entry of the hidden pattern is displayed on said gaming matrix, in response to the step f) of receiving said play-over signal;
- (i) awarding the player in response to receiving at least one input signal determined to be a hit.
A method for a player to play a casino game, the method comprising the steps of:
- (a) providing a virtual matrix having a plurality of grid elements;
- (b) randomly placing a hidden pattern on said virtual matrix, said hidden pattern having a plurality of matrix entries;
- (c) providing a gaming matrix having a plurality of visible positions, each of said plurality of visible positions corresponding to one of said plurality of grid elements;
- (d) receiving a bonus signal from an underlying game;
- (e) receiving an input signal from a player, said input signal corresponding to at least one of said plurality of visible positions on said gaming matrix, in response to receiving the bonus signal from the underlying game;
- (f) displaying on said gaming matrix the corresponding grid element of the virtual matrix in response to receiving the input signal from the player;
- and
- (g) returning to said underlying game in response to an unmatched input signal.
A method for a player to play a bonus game while playing an underlying game, the method comprising the steps of:
- starting play of the bonus game when a first bonus condition occurs in the play of the underlying game,
- randomly associating a plurality of hidden patterns in a gaming matrix having a plurality of grid elements displayed to a player,
- playing the bonus game in the following steps:
- (a) receiving an input signal from the player corresponding to one of said plurality of grid elements on said displayed gaming matrix,
- (b) indicating all grid elements forming a hidden pattern in one of said plurality of hidden patterns as a hit in said displayed gaming matrix when said input signal corresponds to a grid element of the aforesaid hidden pattern,
- (c) adding an escrow value to an escrow display in response to the step of indicating a hit,
- (d) indicating only the grid element receiving said input signal as a miss when the aforesaid grid element does not form a part of any of said plurality of hidden patterns, and
- (e) repeating steps (a) through (d) for each subsequent bonus condition occurring in the play of the underlying game until all of said plurality of hidden patterns are indicated as a hit,
- awarding the player a value based on the final escrow value shown in the escrow display.
A method for a player to play a bonus game while playing an underlying game, the method comprising the steps of:
- starting play of the bonus game when a first bonus condition occurs in the play of the underlying game,
- randomly associating at least one hidden pattern in a gaming matrix having a plurality of grid elements displayed to a player,
- playing the bonus game in the following steps:
- (a) receiving an input signal from the player corresponding to one of said plurality of grid elements on said displayed gaming matrix,
- (b) indicating the one grid element forming said at least one hidden pattern as a hit in said displayed gaming matrix when said input signal corresponds to a grid element of the at least one hidden pattern,
- (c) adding an escrow value to an escrow display in response to the step of indicating a hit,
- (d) indicating the one grid element receiving said input signal as a miss when the aforesaid grid element does not form a part of said at least one hidden pattern, and
- (e) repeating steps (a) through (d) for each subsequent bonus condition occurring in the play of the underlying game until all of the grid elements forming said at least one hidden pattern are indicated as a hit,
- awarding the player based on the final escrow value shown in the escrow display.
Dependencies are inferred from the claim text.