Board game with time variables
OwnerLee R. Moeinventor
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OwnerLee R. Moeinventor
Estimating the term…
The present invention consists of a game which may be played in two distinct time phases of past and future. In one preferred embodiment, the game is begun in the past time frame and players may elect to purchase businesses and improve upon their business with the purchase of business facilities or stores in the past. However, when one player lands upon a “pier” space and meets the conditions required on the pier space, the player may enter into a path of contiguous spaces leading into the interior of the game board which intersect at a central space entitled the “temporal time” space, or a time portal wherein the entire game is transported into the future and all costs and expenses automatically increase for all players. Of course, a second player, upon arriving at the temporal time space, may elect to transport the game values back into the past tense. A player is forced to terminate play only when that player can no longer meet the player's expenses. The goal is to become the last remaining player who has accumulated the greatest wealth, including the value of businesses, property and cash over the game playing period.
A game apparatus used for game play by at least two of game players comprising a playing board including a continuous playing path or main path of a plurality of successive spaces substantially about the periphery of the playing board;
Dependencies are inferred from the claim text.