Saving audio source identifiers for soundtracks in a gaming system
AssigneeMicrosoft Corporation
InventorsJames E. Allard, Jeffrey S. Stone, Tracy Sharpe, James N. Helm, Victor Keith Blanco
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AssigneeMicrosoft Corporation
InventorsJames E. Allard, Jeffrey S. Stone, Tracy Sharpe, James N. Helm, Victor Keith Blanco
Estimating the term…
In accordance with one aspect of saving audio source identifiers for soundtracks in a gaming system, an audio track is obtained from an audio source and the audio track is saved so that a copy of the audio track is available when the audio source is no longer accessible to a game console. The audio track is at least part of a user-created soundtrack and/or a user-selected soundtrack. The identifier of the audio source is also saved, and when a database containing meta data associated with the audio track is available, the meta data associated with the audio track is obtained from the database, based at least in part on the identifier saved on the storage device, and the obtained meta data is stored.
A game console, comprising:
A method, implemented in a game console, the method comprising:
A computer-readable medium for a game console comprising computer-executable instructions that, when executed, direct the game console to:
A method, implemented in a game console, the method comprising:
A method, implemented in a game console, the method comprising:
A computer-readable medium for a game console comprising computer-executable instructions that, when executed, direct the game console to:
Dependencies are inferred from the claim text.