Method and system for interacting with simulated phenomena
AssigneeConsolidated Global Fun Unlimited
InventorsJames O. Robarts, Cesar A. Alvarez
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AssigneeConsolidated Global Fun Unlimited
InventorsJames O. Robarts, Cesar A. Alvarez
Estimating the term…
Methods and systems for interacting with simulated phenomena are provided. Example embodiments provide a Simulated Phenomena Interaction System “SPIS,” which enables a user to incorporate simulated phenomena into the user's real world environment by interacting with the simulated phenomena. In one embodiment, the SPIS comprises a mobile environment (e.g., a mobile device) and a simulation engine. The mobile environment may be configured as a thin client that remotely communicates with the simulation engine, or it may be configured as a fat client that incorporates one or more of the components of the simulation engine into the mobile device. These components cooperate to define the characteristics and behavior of the simulated phenomena and interact with users via mobile devices. The characteristics and behavior of the simulated phenomena are based in part upon values sensed from the real world, thus achieving a more integrated correspondence between the real world and the simulated world. Interactions, such as detection, measurement, communication, and manipulation, typically are initiated by the mobile device and responded to by the simulation engine based upon characteristics and behavior of the computer-generated and maintained simulated phenomena.
A method for interacting with a computer-controlled simulated phenomenon according to a narrative, comprising:
A simulation engine for interacting with a computer-controlled simulated phenomenon, comprising:
A computer-readable memory medium containing instructions for controlling a computer processor to interact with a computer-controlled simulated phenomenon according to a narrative, by:
A mobile computer game environment comprising:
A method in a computer game environment having a mobile device and a simulation engine that implements a simulated phenomenon and narrative logic, comprising:
A computer-based simulation training environment for training an operator to interact with a physical phenomenon, comprising:
A method in a computer-based simulation training environment for training an operator to interact with a physical phenomenon, the training environment having a mobile device and a simulation engine that simulates the physical phenomenon and a narrative, comprising:
A simulated phenomenon simulator for interacting with a mobile device having a location-based physical attribute, comprising:
A mobile device for interacting with a computer-based simulation engine that implements a simulated phenomenon having at least one attribute based upon sensing a real world physical attribute and that performs interactions with the simulated phenomenon, each interaction performed as a function of the at least one attribute of the simulated phenomenon, and an attribute of the mobile device, comprising:
A method in a mobile device for interacting with a computer-based simulation engine that implements a simulated phenomenon having at least one attribute based upon a real world physical attribute, and that performs interactions with the simulated phenomenon, each interaction performed as a function of the at least one attribute of the simulated phenomenon and a physical attribute of the mobile device, comprising:
A computer-readable memory medium containing instructions for controlling a computer processor to interact with a computer-based simulation engine that implements a simulated phenomenon having at least one attribute based upon a real world physical attribute, and that performs interactions with the simulated phenomenon, each interaction performed as a function of the at least one attribute of the simulated phenomenon and a physical attribute of the mobile device, by:
A computer-readable memory medium containing instructions for controlling a computer process to simulate interactions between a simulated phenomenon and a mobile device, comprising:
A computer-controlled guide for guiding an operator of a mobile device to transit in a direction determined by the guide, comprising:
A method for interacting with a computer-controlled simulated phenomenon, comprising:
A simulation environment for interacting with a computer-controlled simulated phenomenon, comprising:
A software interface, stored in a computer-readable memory medium, for providing interaction with a simulated phenomenon in a computer-based simulation system, comprising:
Dependencies are inferred from the claim text.