Methods and system for general skinning via hardware accelerators
AssigneeMicrosoft Corporation
InventorsCharles N. Boyd, David John Martin, Anuj B. Gosalia, David Floyd Aronson
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AssigneeMicrosoft Corporation
InventorsCharles N. Boyd, David John Martin, Anuj B. Gosalia, David Floyd Aronson
Estimating the term…
Complex computer graphics forms and motions can be constructed either by hand or with motion or geometry capture technologies, once they are created, they are difficult to modify, particularly at runtime. Interpolation provides a way to leverage artist-generated source material. Methodologies for efficient runtime interpolation between multiple forms or multiple motion segments enables computers to perform more realistic animation in real-time. Shape interpolation is applied to predefined figures to create smoothly skinned figures that deform in natural ways. Predefined figures are selected using a search technique that reduces the amount of interpolation required to produce real-time animation.
A method for generating a computer graphic of a shape to be animated, said shape having at least one joint wherein the shape changes about the joint, comprising:
The method as recited 11, wherein software application is a game application.
A method of rendering a computer generated shape, comprising:
The method as recited 32, wherein software application is a game application.
A system for rendering a computer generated shape, comprising:
A computer-readable medium bearing computer readable instructions for carrying out the steps of:
Dependencies are inferred from the claim text.