Method for displaying chat window applied to network game
AssigneeSQUARE Co., Ltd. of Tokyo, Japan
InventorsHiromichi Tanaka, Tomohiro Kusano
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AssigneeSQUARE Co., Ltd. of Tokyo, Japan
InventorsHiromichi Tanaka, Tomohiro Kusano
Estimating the term…
Players input their messages in their video game apparatuses and the messages are once collected at a server apparatus, thereafter they are distributed to all video game apparatuses from the game server apparatus. In a display screen of each video game apparatus, a chat window is displayed in order to display messages exchanged between the players on a game screen including a field and characters of the game. The chat window is sequentially enlarged up to a preset maximum number of lines when a new message is received from the game server apparatus. The chat window is sequentially reduced to the preset minimum number of lines when a predetermined time passes without any reception of new message or when the player performs a specific operation.
A network game system having a server apparatus and a plurality of client apparatuses each connected to said server apparatus via a network, said server apparatus comprising:
A video game apparatus connected, via a network, to a server apparatus, which is connected to at least one other video game apparatus via the network, said video game apparatus comprising:
A video game apparatus connected, via a network, to a server apparatus, which is connected to at least one other video game apparatus via the network, said video game apparatus comprising:
A message display controlling method in a network game executed in a video game apparatus, which is applied to the network game that advances a game by being connected to a server apparatus via a network, comprising:
A computer-readable storage medium on which a network game program is recorded, the program causing a computer connected, via a network, to a server apparatus, which is connected to at least one other video game apparatus via the network to execute:
A carrier wave having a data signal of a network game program, which is executed by a computer apparatus connected to a plurality of client apparatuses via a network, superimposed thereon, wherein the program causes the computer to execute:
Dependencies are inferred from the claim text.