Use of multiple player real-time voice communications on a gaming device
AssigneeMicrosoft Corporation
InventorsDamon V. Danieli, Roxana Gabriela Arama
Life of this patent
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AssigneeMicrosoft Corporation
InventorsDamon V. Danieli, Roxana Gabriela Arama
Estimating the term…
A game console capable of communicating with other game consoles over a link or network is provided with a headphone and microphone for each player who will engage in voice communication. Verbal communications directed to one or more other players are converted to pulse code modulated (PCM) digital data and are encoded and compressed in real-time, producing data packets that are transmitted to another game console. The compressed data packets are decompressed and decoded, producing PCM data that are converted to an analog signal that drives a headphone of the intended recipient. Players can selectively mute voice communications to and from a specific other player. The PCM data can be encoded in a round-robin fashion that reduces the number of encoders required. A predefined level of computing resources is used for voice communication to avoid aversely affecting the quality of game play.
For use with an electronic game played on at least one multiplayer game console, a method for enabling players to verbally communicate in real-time while playing the game, comprising the steps of:
A method for enabling a plurality of players on a game console to verbally communicate through the game console during play of a game, comprising the steps of:
A system that enables verbal communication between players who are playing a game, comprising:
Dependencies are inferred from the claim text.