Three dimensional interactive game and method for initiating and playing same
OwnerIgor Skripachev, Dmitri Rebrovinventors
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OwnerIgor Skripachev, Dmitri Rebrovinventors
Estimating the term…
The present invention consists of an improved three dimensional interactive computer game wherein the user may select either a regular or irregular three dimensional shape such as a cube, sphere, cylinder, pyramid or any other shape, and then select a plurality of discrete elements to fill the shape, whether regular or irregular, and then the user may select the number of discrete elements to fill the three dimensional game playing shape, and then a number of tokens or exploding mines are chosen and then randomly distributed throughout the three dimensional playing shape. The player can then initiate game play and choose a selected game form or cell shape to see if a mine or exploding token is contained therein which will automatically terminate the game play. If the player selects an element which does not contain an exploding mine or token, the selected cell or element is removed and all adjacent elements are shown with an integer value which corresponds directly to the number of adjacent elements or cells located in a specific pattern which contain exploding tokens or mines. The player at any time may flag elements which are suspected to contain mines or exploding tokens. The game ends when either a timer runs out, or all cells or discrete elements are marked as having exploding mines or tokens or have been removed from the playing field. The three dimensional shape may be rotated in any direction during game play and it can be split or blow apart along any axis selected by the user to facilitate game play.
A three dimensional interactive computer game comprising a CPU, a display for a CPU, a three dimensional form or shape boundary displayed on a playing field, a plurality of discrete three dimensional elements in the interior of the three dimensional form or shape boundary wherein the elements extend along a vertical axis, a horizontal axis and a depth axis, a plurality of tokens which are randomly placed within some, but not all of the three dimensional elements which, when chosen or selected by a game player or user, will end the game.
A method of playing an interactive game comprising the steps of:
Dependencies are inferred from the claim text.