Video game system and game controller
AssigneeNone recorded
InventorJoel S. Breving
Life of this patent
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Abstract
Game controllers having a communication link to a game systems, a processor, and a photoelectric plethysmography, a galvanometer, or a thermocouple. Video game systems having a video game processor, a computer readable medium containing executable instructions for providing a video game and the game controller.
Drawings
Claims21
A game controller comprising:
- a communication link to a game system;
- a processor;
- one or more components selected from the group consisting of:
- a photoelectric plethysmography, a galvanometer and a thermocouple;
- wherein the processor comprises executable instructions for providing the game system measurements from one or more of the components.
An earpiece for a video game system, comprising:
- a speaker;
- a communication link;
- and
- a respiratory voice sensor;
- wherein the speaker and the respiratory voice sensor are in electrical communication with the communication link.
A handheld video gaming system comprising:
- a shell;
- a video display;
- a computer readable medium containing executable instructions for providing a video game;
- a video processor;
- and one or more biofeedback devices incorporated into the shell of the handheld video gaming system.
A video game system comprising:
- a) a circuit board;
- b) one or more input adapters in communication with the circuit board, wherein the input adapters are configured to carry data from at least two distinct data types;
- c) an analog to digital converter in communication with the circuit board;
- d) one or more shift registers in communication with the circuit board;
- and
- e) a microprocessor in communication with the circuit board and a software input module;
- wherein the two distinct data types comprise manual controller motion data and physiological data.
A method for providing player physiological data and manual controller data to a video gaming system software input module, wherein the method comprises the steps of:
- a) receiving at least two distinct data types from a gaming controller, wherein the data types comprise unprocessed physiological data and manual controller data;
- b) transforming the unprocessed physiological data from an analog form to a 20 digital form utilizing an analog to digital converter;
- c) collecting the digital form of the physiological data on a shift register, wherein the physiological data is collected serially;
- d) converting the serial physiological data into a parallel form on a parallel data bus;
- e) transferring the parallel physiological data on the parallel data bus to a microprocessor;
- f) relaying the parallel physiological data to a ROM unit;
- wherein the ROM unit stores the parallel physiological data;
- g) accessing the ROM unit utilizing a RAM unit to perform pre-defined calculations of the parallel physiological data;
- wherein the calculations comprise a “z” value;
- h) transferring the “z” value to a shift register in a serial manner;
- i) converting the serial “z” values to a parallel form of the “z” values;
- j) transferring the parallel form “z” values to a microprocessor;
- and
- k) relaying the parallel form “z” values from the microprocessor to a software input module.
A video gaming system comprising:
- a) a video game processor;
- b) a computer readable medium containing executable instructions for providing a video game;
- c) a microprocessor in communication with one or more input adapters, wherein the microprocessor comprises executable instructions for analyzing physiological data received through the input adapters.
A video game system comprising:
- a) a video game processor;
- b) a computer readable medium containing executable instructions for providing a video game;
- c) a microprocessor in communication with the video game processor;
- d) one or more input adapters in communication with the microprocessor;
- wherein the input adapters are configured to carry data from at least two distinct data types;
- and further wherein the data types comprise physiological data from a game player and conventional controller data;
- wherein the microprocessor comprises executable instructions for determining a “z-factor” which represents the number of standard deviations the physiological data is away from a calculated mean of the physiological data.
A method for providing physiological data to a video game system, wherein the method comprises the steps of:
- a) receiving input data through an input adapter on the video gaming system, wherein the input data comprises multiple physiological data points and conventional controller data points;
- b) separating the physiological data points from a serial storage form into a parallel storage form, wherein the physiological data points are grouped by time;
- c) calculating a “z-factor” for each physiological data point utilizing a mean and standard deviation of the physiologic data points;
- d) transferring the “z-factor” for each physiological data point to a software input module on the video gaming system.
Dependencies are inferred from the claim text.