Method for casino game
AssigneeMikohn Gaming Corporation
InventorOlaf Vancura
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AssigneeMikohn Gaming Corporation
InventorOlaf Vancura
Estimating the term…
A method of playing a casino game by a player for monetary reward has steps including offering the player a plurality of choices, each of which has a probability of success and associated award. The method allows the player to make a choice and awards the player the associated award if the choice is successful. The steps of offering, allowing and awarding are repeated until the player successfully chooses all the choices. Alternately, the method of playing a casino game by a player for monetary reward, the method includes steps of offering the player a plurality of objects, each of which has a probability of success and associated award. The method repeats the steps of allowing the player to choose an object, awarding the player the associated award if the choice is successful and ending the bonus game if the plurality of objects have all been successfully chosen, otherwise randomly determining if the bonus game shall end until the bonus game ends. Also the method could randomly determining if the bonus game shall end if the plurality of objects have not all been successfully chosen.
A method of playing a casino game comprising:
A method of playing a casino game comprising:
A method of playing a casino game comprising:
A method of playing a casino game comprising:
Dependencies are inferred from the claim text.
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Game play aspects of gaming systems: player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be…
Coin-freed apparatus for hiring articles; Coin-freed facilities or services: for games, toys, sports, or amusements
Coin-freed or like apparatus
Term end not estimated
The present invention relates to casino games and, in particular, to casino bonus games giving a player chances to make selections as part of the bonus game play.
Bonus games on casino slot machines have become very popular. To play a bonus game, a player typically must qualify by aligning several special symbols on the underlying traditional game. Play then switches over to a bonus game (either in a separate apparatus or a separate screen, e.g.), in which the player participates without additional wager but typically with an award at its conclusion. The amount of the bonus award is determined during and by bonus play.
Among bonus games, those in which the player chooses from among a plurality of objects are common.
FIG. 1 is a flow diagram of a method of play disclosed for a casino bonus game having choices.
In a preferred embodiment of the bonus game, the player is presented with five choices of objects that might appear on a video screen. The choices and awards are as follows: 1 Object Probability of Success Associated Award 1 90% 15× 2 75% 18× 3 54% 25× 4 50% 27× 5 45% 30×
Each object can be an article, item, symbol, thing, place, representation of something or the like depicted preferably for example, on a video screen as part of the casino or bonus game. The awards (e.g., 15×) represent multipliers to be multiplied by the player's bet. In a preferred embodiment, the award for failure to make the proper choice is nothing.
With the construction as presented, regardless of the player's choice of object, the expected value (EV) is equal to 13.5×. That is, the EV of choosing object 1 is 0.9×15=13.5, but this is also the EV of objects 2 through 5. Once it is understood that the EV of choosing any object is identical, it is straightforward to appreciate that the EV for the entire game (consisting of, e.g., a set or finite number of object choices, or other limiting means) is also identical regardless of the order in which the objects are chosen.