Gaming machine with player selected events
AssigneeWMS Gaming Inc.
InventorsErica A. Frohm, John J. Giobbi, Damon E. Gura, Joel R. Jaffe, Marc A. Raneses
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AssigneeWMS Gaming Inc.
InventorsErica A. Frohm, John J. Giobbi, Damon E. Gura, Joel R. Jaffe, Marc A. Raneses
Estimating the term…
A gaming machine includes a presentation element and an animation feature. In response to a wager amount, a processor controls the presentation element. The presentation element is capable of presenting a plurality of action selections for a player. When a player selects one of the actions, the animation feature animates a multi-step event corresponding to the selected action. Combinations of multi-step events result in a continuing gameplay experience, and payoffs are rewarded to the player in response to certain multi-step events or certain achievements in the continuing gameplay experience.
A gaming machine controlled by processing circuitry in response to a wager, said gaming machine comprising a presentation medium presenting a multi-stage game including a plurality of stages and a plurality of player-selectable options, each of said stages including an action executed on said presentation medium in response to selection of at least one of said options by a player, said action in at least one of said stages resulting in a payoff if said action matches predetermined criteria, said multi-stage game being other than slots, cards, roulette, dice, dominoes, bingo, or keno.
A gaming machine controlled by processing circuitry in response to a wager, said gaming machine comprising:
A gaming machine controlled by processing circuitry in response to a wager, said gaming machine comprising a presentation medium presenting a game including an action and a plurality of player-selectable options, said action being executed on said presentation medium in response to selection of at least one of said options by a player, said action varying with the selection of different ones of said options by the player, said action resulting in a payoff if said action matches predetermined criteria, said game being other than slots, cards, roulette, dice, dominoes, bingo, or keno.
A gaming machine controlled by processing circuitry, said gaming machine comprising a presentation medium presenting a game simulating an action of an animated entity, said action being executed on said presentation medium in response to a wager placed by a player, said action resulting in a payoff if said action yields an outcome matching predetermined criteria, said game being other than slots, cards, roulette, dice, dominoes, keno, or bingo.
A method of operating a gaming machine, comprising:
A gaming machine controlled by processing circuitry in response to a wager, comprising:
A gaming machine controlled by processing circuitry in response to a wager from a player, comprising:
A gaming machine controlled by processing circuitry in response to a wager, comprising:
A gaming method comprising:
A gaming method comprising:
A gaming machine comprising:
Dependencies are inferred from the claim text.
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About the players, e.g. profiling, responsible gaming, strategy/behavior of players, location of players: tracking of individual players
Coin-freed apparatus for hiring articles; Coin-freed facilities or services: for games, toys, sports, or amusements
For games, toys, sports, or amusements: hardware aspects of a gaming system, e.g. components, construction, architecture thereof
Player-machine interfaces: display means
Term end not estimated
The present invention relates generally to gaming machines and, more particularly, to a gaming machine having player selected events.
Gaming machines, such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing machines and the expectation of winning on each machine is roughly the same (or believed to be the same), players are most likely to be attracted to the most entertaining and exciting of the machines. Shrewd operators consequently strive to employ the most entertaining and exciting machines available because such machines attract frequent play and hence increase profitability to the operators. Traditional gaming machines use mechanical slot reels or video depictions of such reels to display games and outcomes to players. Further, many traditional gaming machines use simulations of standard casino games such as cards, dice, bingo and the like to attract players. These traditional machines may become repetitive over time, and it is believed that more innovative displays and gameplay features will find success by offering players an interesting and exciting alternative to traditional games. Accordingly, in the competitive gaming machine industry, there is a continuing need for gaming machine manufacturers to produce new types of games, or enhancements to existing games, which will attract frequent play by enhancing the entertainment value and excitement associated with the game. In particular, there is a need for engaging and entertaining games that can hold a player's interest more than existing games. The present invention is directed to satisfying this need.
In accordance with one aspect of the present invention; there is provided a gaming machine comprising a presentation medium presenting a multi-stage game including a plurality of stages and a plurality of player-selectable options, each of the stages including an action executed on the presentation medium in response to selection of at least one of the options by a player. The action in at least one of said stages results in a payoff if the action matches predetermined criteria. The game is other than slots, cards, roulette, dice, dominoes, bingo, or keno, and in a preferred embodiment the game is a simulation of a sporting event.
The foregoing and other advantages of the invention will become apparent upon reading the following detailed description and upon reference to the drawings in which:
FIG. 1 is a perspective view of a gaming machine embodying the present invention;
FIG. 2 is a block diagram of a control system suitable for operating the gaming machine in FIG. 1;
While the invention is susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. However, it should be understood that the invention is not intended to be limited to the particular forms disclosed. Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims.
Turning now to the drawings and referring initially to FIG. 1, there is depicted a video gaming machine 10 that may be used to implement a game according to the present invention. The gaming machine 10 includes a large bonnet-top cabinet 12 containing two video displays 14 and 16. Each of the video displays 14 and 16 may comprise a dot matrix, CRT, LED, LCD, electro-luminescent display or generally any type of video displays known in the art. One or both of the video displays 14 and 16 may incorporate a touch-screen input device. In the illustrated embodiment, the gaming machine 10 is an “upright” version in which the video displays 14 and 16 are oriented vertically relative to the player. It will be appreciated, however, that any of several other models of gaming machines are within the scope of the present invention including, for example, a single video display and more than two video displays. Furthermore, a “slant-top” version containing the video display(s) that is slanted at about a thirty-degree angle toward the player may be used.
In one embodiment, the gaming machine 10 is operable to play a game entitled RINGSIDE CHAMP™ having a boxing theme. In another embodiment, the gaming machine 10 is operable to play a game having a football theme. In alternative embodiments, the gaming machine 10 may provide different games and/or any of several alternative game themes. The RINGSIDE CHAMP™ game features a basic game with player selected events in the form of a boxing match (see FIGS. 3a and 3b). The RINGSIDE CHAMP™ game may also include a bonus game or secondary game.