System and method of displaying a game on a gaming machine
AssigneeInreach Communications Pty Ltd
InventorWarren William Slattery
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AssigneeInreach Communications Pty Ltd
InventorWarren William Slattery
Estimating the term…
A gaming machine includes a display (1), an audio sequence player, a controller and a ticket dispenser (5). Additional features include an aesthetically designed casing (6), a secondary display (7) and a number of speakers (8). The preferred method involves displaying a number of game segments on the display (1) and displaying a video sequence before, during and after one of the game segments. The video sequence shows an animated character interacting with another animated character, performing a task or interacting with a user.
A method of displaying a game on a gaming machine including a display, the method including the steps of
A gaming machine for displaying a game, the gaming machine including a display which:
A method of generating advertising revenue using a gaming machine having a display, the method including the steps of:
A gaming machine including:
A method of operating a gaming machine, the method including:
A gaming machine for allowing a gamer to play a game that provides the gamer with a finite chance of winning awarded gaming credits, the machine including:
A gaming machine including:
26 A method of gaming including:
A gaming machine for allowing a gamer to play a succession of games of chance that are based upon a plurality of characters, the machine including:
A method for allowing a gamer to play a succession of games of chance that are based upon a plurality of characters, the method including:
Dependencies are inferred from the claim text.
From the US filing history. Foreign family members aren’t listed.
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For games, toys, sports, or amusements: payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
Video games, i.e. games using an electronically generated display having two or more dimensions: controlling the progress of the video game
Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes: involving non-monetary media of fixed…
Term end not estimated
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The present invention relates to a system and method of displaying a game on a gaming machine and, in particular relates to a method of displaying video sequences interspersed with normal gaming machine reel segments to add significant entertainment value to the game.
The invention has been developed primarily for use with gaming machines employing real or virtual spinning reels with images and it will be described hereinafter with reference to that application. However, it will be appreciated that the invention is not limited to this particular field of use and is also suitable to other gaming machines.
Known gaming machines, often called “poker machines” or “slot machines”, provide a limited amount of entertainment value to the user or gamer. Such games typically alternate between the display of spinning reels and the display of a double-up option. In this double-up option the user attempts to double the amount of credits won in the game segment. Not only are the varieties of gaming sequences limited, the graphics used on typical gaming machines are also fairly primitive. This is a result of a number of factors, including inertia on behalf of the gamers and a desire of the machine manufacturers, the establishment operators and the gaming software programmers to amortise the cost of the hardware over as long a time frame as possible.
A preferred embodiment of the invention will now be described, by way of example only, with reference to the accompanying drawings in which:
FIG. 1a is a perspective view of a gaming machine according to the invention;
FIG. 1b is a front view of the gaming machine:
The preferred embodiment of the present invention is able to provide the user with a much more entertaining game than those currently known. This is achieved in a number of ways.
Firstly, after particular game segments are displayed a special feature sequence is played in which animated characters interact with one another in a situational comedy situation. Such sequences not only entertain the user, but they may also reduce the amount of money which the user spends on the gaming machine in a given time period. This is because, instead of placing additional bets, they are watching the special feature sequence.
The second advantage of the special feature sequence is that the credits awarded while the sequence is shown increases in proportion to the number of the special feature sequence being shown. For example, the credit value of the game segment which results in the first special feature sequence is 200 credits, the credit value of the game segment which results in the second special feature sequence is 300 credits, and so on. When the user gets to the sixth special feature sequence, they are issued a printed ticket which enables them to enter a jackpot prize draw to win a significant prize, such as a house, one million dollars, or the like. Thus the special feature sequences not only entertain the user, but they also encourage the user to keep playing because they know they are getting closer to the final sequence and therefore the final jackpot.