Method and system for teaching vocabulary
AssigneeThe Mind Institute
InventorsGordon L. Shaw, Mark Bodner, Linda M. Rodgers
Life of this patent
Estimating the term…
Abstract
A method using a spatial-temporal software game for both teaching math concepts to a child and for scoring the child's proficiency in these math concepts. These scores are compared with the child's performance on a language-based test of the math concepts. If the child's score on the language-based test is lower than what is reflected by the child's game scores, instruction is given the child using stories and flashcards related to the spatial-temporal software games so that the child will relate vocabulary terms with the math concepts and characters in the temporal-spatial software game.
Claims13
A method of improving a student's score on a language-based test, e.g. a math test or the like,
- testing the student's proficiency in a subject such as math using a language based test directed to the subject,
- teaching said subject by having the student play a spatial-temporal software game configured to teach the subject using animated characters and obtaining a score that assesses the student's proficiency in the concepts embodied in the spatial-temporal game,
- testing the student's proficiency in said subject using a second language-based test directed to the subject taught by the spatial-temporal software,
- comparing the game scores with the student's score from the second language-based test to determine if the test score reflects a proficiency lower than what is reflected by the student's game scores,
- using the comparison of game scores to language-based test scores to provide language and vocabulary instruction to said student concerning the language and vocabulary terms used in the language-based test,
- said instruction including using flashcards and one or more stories in which the language and vocabulary terms of said language-based test are associated with one or more of the animated characters used in the spatial-temporal software game so that the student will relate vocabulary terms with the concepts embodied in the spatial-temporal software game, and
- re-testing the student using a language-based test to evaluate the student's performance.
A method of improving a student's score on a language-based test in a subject, e.g. a math test or the like,
- teaching said subject by having the student play a spatial-temporal software game configured to teach the subject using animated characters and obtaining a score that assesses the student's proficiency in the concepts embodied in the spatial-temporal game,
- testing the student's proficiency in said subject using a language-based test directed to the subject taught by the spatial-temporal software,
- comparing the game scores with the student's score from the language-based test to determine if the test score reflects a proficiency lower than what is reflected by the student's game scores,
- using the comparison of game scores to language-based test scores to provide language and vocabulary instruction to said student concerning the language and vocabulary terms used in the language-based test,
- said instruction including using flashcards and one or more stories in which the language and vocabulary terms of said language-based test are associated with one or more of the animated characters used in the spatial-temporal software game, and
- re-testing the student using a language-based test to evaluate the student's performance.
A method of improving a student's score on a language-based test in a subject,
- teaching said subject by having the student play a spatial-temporal software game configured to teach the subject using animated characters and obtaining a score that assesses the student's proficiency in the concepts embodied in the spatial-temporal game,
- testing the student's proficiency in said subject using a language-based test directed to the subject taught by the spatial-temporal software,
- comparing the game scores with the student's score from the language-based test to determine if the test score reflects a proficiency lower than what is reflected by the student's game scores,
- using the comparison of game scores to language-based test scores to provide language and vocabulary instruction to said student concerning the language and vocabulary terms used in the language-based test, and
- re-testing the student using a language-based test.
A method for a teaching a child math vocabulary terms that correspond to math concepts that the child learns through the use of spatial-temporal software and for increasing the child's performance on language-based math tests:
- using spatial-temporal software, the software comprising math concepts and one or more character;
- reading a story, the story comprising the math concepts and the one or more characters;
- reviewing flashcards, the flashcards comprising the math concepts and the characters.
A software application comprising, stored on a computer readable medium:
- a spatial-temporal software, the spatial-temporal software comprising math concepts and one or more characters;
- a story, the story comprising the math concepts and the one or more characters;
- flashcards, the flashcards comprising the math concepts and the one or more characters.
A method in a software application stored on a computer readable medium for increasing the child's performance on language-based math tests, the method comprising:
- displaying spatial-temporal software, the spatial temporal software comprising one or more math concepts and one or more game concepts;
- and
- displaying one or more vocabulary terms associated with the one or more math concepts.
Dependencies are inferred from the claim text.