Historical war game with flat soldiers and method of playing it
OwnerGennadiy Kitaygorodskiy, Aleksandr Temnorodinventors
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OwnerGennadiy Kitaygorodskiy, Aleksandr Temnorodinventors
Estimating the term…
The game is conducted on a flat surface, for example, a floor, with flat pieces which depict warriors, war animals, standards, weaponry, military equipment and fortifications, each typical to a corresponding historical period. The opposing players take turns during which they imitate the shooting using models of projectiles and a special device, and movement of game pieces. When a physical contact between opposing units occurs, hand-to-hand combat takes place, which is decided by a throw of standard playing dice. The rules for administering a battle military action and rules for evaluation of military actions regulate the manner in which the game is carried out according to a chosen historical period and serve in eventual determination of a winner.
A historical war game with flat soldiers for at least two players, who represent opposing sides, which is conducted on a smooth flat surface, for example, on a smooth floor, bounded by an imaginary line representing the edge of the battlefield, said game comprising a set of flat game pieces (units) which represent figures of warriors, war animals, standards, military equipment and armaments, fortifications and siege weapons, and models of projectiles, corresponding to a certain historical period, the device for measurement of displacement of units, the device for measurement of the area of damage delivered by projectiles, the device for imitation of shooting, topographical maps and standard playing dice.
A method of playing a historical war game with flat soldiers for at least two players, representing opposing sides, which is conducted on a smooth flat surface, for example, on a smooth floor, bounded by an imaginary line representing the edge of the battlefield, with a set of flat game pieces (units) which represent figures of warriors, war animals, standards, military equipment and armaments, fortifications and siege weapons, and models of projectiles, corresponding to a certain historical period, the device for measurement of displacement of units, the device for measurement of the area of damage delivered by projectiles, the device for imitation of shooting, topographical maps and standard playing dice, said method controlled with rules for administering a battle and rules for evaluation of military actions, which consider equipment, weapons and configuration of detachments, intervals of unit movement, radii of damage delivery by projectiles, efficiency of attack and defense for different types of units, fitting with a certain historical period, which contains the following steps:
Dependencies are inferred from the claim text.