Recording medium which stores 3D image processing program, 3D image processor, 3D image processing method, and video game machine
AssigneeKonami Corporation
InventorsHajime Takahama, Hiroki Honda
Life of this patent
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Abstract
The present invention combines patches (or objects) while preventing the generation of clearance. The program execution section 400 is comprised of the vertex coordinate setting section 401 for setting the vertex coordinates of each polygon constituting the first and second patches, the combining vertex selection section 402 for selecting the vertexes of the combining target polygons from the first and second patches, and the vertex coordinate change section for matching the vertex coordinates of the first patch side and the vertex coordinates of the second patch side for the vertex coordinates of the selected polygons.
Claims12
A recording medium which stores a 3D image processing program for combining first and second patches which are comprised of a plurality of polygons respectively, said 3D image processing program causes a computer to function as:
- vertex coordinate setting means for setting the vertex coordinates of each polygon constituting said first and second patches;
- combining vertex selection means for selecting the vertexes of the combining target polygons from said first and second patches respectively;
- and
- vertex coordinate change means for matching the vertex coordinates of said first patch side and the vertex coordinates of said second patch side for the vertex coordinates of the selected polygons.
A recording medium which stores a 3D image processing program for combining a first and second objects which are comprised of a plurality of polygons respectively, said 3D image processing program causes a computer to function as:
- vertex coordinate setting means for setting the vertex coordinates of each polygon constituting said first and second objects;
- combining vertex selection means for selecting the vertexes of the combining target polygons from said first and second objects respectively;
- and
- vertex coordinate change means for matching the vertex coordinates of said first object side and the vertex coordinates of said second object side for the vertex coordinates of the selected polygons.
A recording medium which stores a 3D image processing program for combining an object and a patch which are comprised of a plurality of polygons respectively, said 3D image processing program causes a computer to function as:
- vertex coordinate setting means for setting the vertex coordinates of each polygon constituting said object and patch;
- combining vertex selection means for selecting the vertexes of the combining target polygons from said object and patch respectively;
- and
- vertex coordinate change means for matching the vertex coordinates of said object side and the vertex coordinates of said patch side for the vertex coordinates of the selected polygons.
A 3D image processing device for combining a first and second patches which are comprised of a plurality of polygons respectively, said device comprising:
- vertex coordinate setting means for setting the vertex coordinates of each polygon constituting said first and second patches;
- combining vertex selection means for selecting the vertexes of the combining target polygons from said first and second patches respectively;
- and
- vertex coordinate change means for matching the vertex coordinates of said first patch side and the vertex coordinates of said second patch side for the vertex coordinates of the selected polygons.
A 3D image processing method for combining a first and second patches which are comprised of a plurality of polygons respectively, which makes a computer execute:
- vertex coordinate setting processing for setting the vertex coordinates of each polygon constituting said first and second patches;
- combining vertex selection processing for selecting the vertexes of the combining target polygons from said first and second patches respectively;
- and
- the vertex coordinate change processing for matching the vertex coordinates of said first patch side and the vertex coordinates of said second patch side for the vertex coordinates of the selected polygons.
A video game machine comprising:
- operation means for receiving input from the outside;
- game progress control means for controlling the progress of the game based on the input from the outside;
- game image generation means for generating game images corresponding to the progress of the game in the virtual 3D space;
- and
- display means for displaying game images,
- wherein said game image generation means including:
- vertex coordinate setting means for setting the vertex coordinates of each polygon constituting a first and second patches;
- combining vertex selection means for selecting the vertexes of the combining target polygons from said first and second patches respectively;
- and
- vertex coordinate change means for matching the vertex coordinates of said first patch side and the vertex coordinates of said second patch side for the vertex coordinates of the selected polygons.
Dependencies are inferred from the claim text.