Representation of three-dimensional bodies on computer screens and games involving such representations
OwnerMordehai Sholevinventor
Life of this patent
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OwnerMordehai Sholevinventor
Estimating the term…
Process for generating the image of a 3-dimensional rigid body on a computer screen. a system of 3-dimensional space coordinates is defined in the space in which the body moves. Software, which defines the way in which the body appears when viewed at a given angle and distance to one of the coordinate planes is established and the coordinates are determined in the coordinates system of a number of points. The coordinates of the points of the rigid body and the software are transmitted to the computer, which creates the image of the rigid body when in any specific position in space and viewed at any specific angle. The points of the rigid body, the coordinates of which are determined, may be in the number of three. The rigid body may have symmetries and the points thereof, the coordinates of which are determined, may be less than three.
Process for generating the image of a 3-dimensional rigid body on a computer screen by:
Process for representing the interaction between at least two real bodies, which comprises:
Process for representing the interaction between a real body and a virtual body, which comprises:
Process for representing the interaction between real points, defined in space, and a virtual body or an image, which comprises:
Process for producing and controlling the deformation of virtual bodies or images, which comprises providing a deformable control body having at least two sets of radiation emitters, defining a corresponding number of systems of spatial coordinates by the positions of said emitters, associating each of said coordinate systems to one of two parts of the virtual body or image and deforming said control body to change the distance and/or relative orientation of said coordinate systems, whereby to change the distance and/or relative orientation of said two parts of the virtual body or image.
Control body for controlling the deformation of virtual bodies or images on a computer screen, which comprises an elastic base and at least two sets of radiation emitters.
Process for generating the image of a 3-dimensional rigid body is on a computer screen, substantially as described and illustrated.
Process for representing the interaction between at least two real bodies, substantially as described and illustrated.
Process for producing and controlling the deformation of virtual bodies or images, substantially as described and illustrated.
Dependencies are inferred from the claim text.