Graphics processing device, graphics processing method, game machine, and storage medium
AssigneeSega Enterprises, Ltd.
InventorsNoriyoshi Ohba, Kenichi Ono
Life of this patent
Estimating the term…
Abstract
In a simulation game machine for play on the basis of images of three-dimensionally constituted terrain features and characters which are represented as if viewed from a prescribed camera within s a virtual space, allows the viewing point to be shifted in three dimensions while looking over a stage, thereby enhancing the interest of the game. Upon entering a topographical mapping data check (ST1), the viewing point is shifted while panning and zooming in movie-like fashion along a predetermined path (ST2), and messages disposed along the path are displayed (ST4).
Claims28
A graphics processing device for generating a display wherein segments defined three-dimensionally within a virtual space are viewed from a viewing point located within the virtual space, comprising:
- viewing point shifting means for shifting the viewing point over the predetermined three-dimensional paths established within the virtual space.
A graphics processing method for generating representations of segments defined three-dimensionally within virtual space displayed as viewed from the viewing point, comprising:
- the step of shifting the viewing point over the predetermined three-dimensional paths established within the virtual space.
A graphics processing device for generating representations of segments defined three-dimensionally within virtual space displayed as viewed from the viewing point, comprising:
- cursor generation means for generating a cursor;
- cursor moving means for moving the cursor through operation by the player;
- data generating means for acquiring data concerning segments located peripherally around the cursor and generating display data;
- and
- data display means for producing data displays on the basis of the display data.
A graphics processing method for generating a display of segments defined three-dimensionally within a virtual space and portrayed as viewed from a viewing point located within the virtual space, comprising:
- a cursor moving step in which the cursor is moved through player control;
- a data generation step in which data pertaining to segments located peripherally around the cursor is acquired and display data is generated;
- and
- a data display step in which a data display is produced on the basis of the display data.
A graphics processing device for generating a display of segments defined three-dimensionally within a virtual space and portrayed as viewed from a viewing point located within the virtual space, comprising:
- attribute modification value generating means which, where a segment has moved, computes an attribute modification value for the segment on the basis of its status prior to moving, after moving, or both;
- and
- attribute modifying means for modifying the attributes of the segment on the basis of the attribute modification value.
A graphics processing method for generating a display of segments defined three-dimensionally within a virtual space and portrayed as viewed from a viewing point located within the virtual space, comprising:
- an attribute modification value generating step wherein, where a segment has moved, an attribute modification value is computed for the segment on the basis of its status prior to moving, after moving, or both;
- and
- an attribute modifying step wherein the attributes of the segment are modified on the basis of the attribute modification value.
A graphics processing device for generating a display of segments defined three-dimensionally within a virtual space and portrayed as viewed from a viewing point located within the virtual space, comprising:
- segment moving means for moving prescribed segments through control by the player;
- coordinate alignment determining means for determining if the direction in which a designated segment in virtual space is facing is aligned with the direction of the line of sight extending from the viewing point;
- and
- association modifying means for modifying the association of the control direction instructed through player control and the direction of movement of the segment where the coordinate alignment determining means has determined that these are not aligned.
A graphics processing method for generating a display of segments defined three-dimensionally within a virtual space and portrayed as viewed from a viewing point located within the virtual space, comprising:
- a segment moving step in which a designated segment is moved through control by the player;
- a coordinate alignment determining step in which a determination is made as to whether the direction in which the designated segment in virtual space is facing is aligned with the direction of the line of sight extending from the viewing point;
- and
- an association modifying step in which the association of the control direction instructed through player control and the direction of movement of the segment is modified in the event that the coordinate alignment determining means has determined that these are not aligned.
A machine-readable storage medium, provided in a computer, for storing a program which embodies a graphics processing method for generating a display of segments defined three-dimensionally within a virtual space and portrayed as viewed from a viewing point located within the virtual space, and which executes a step whereby the viewing point is shifted over predetermined three-dimensional paths established within the virtual space.
A machine-readable storage medium, provided in a computer, for storing a program which embodies a graphics processing method for generating a display of segments defined three-dimensionally within a virtual space and portrayed as viewed from a viewing point located within the virtual space, and which executes a cursor movement step wherein the cursor is moved through control by the player, a data generation step wherein data pertaining to segments located peripherally around the cursor is acquired and display data is generated, and a data display step in which a data display is produced on the basis of the display data.
A machine-readable storage medium, provided in a computer, for storing a program which embodies a graphics processing method for generating a display of segments defined three-dimensionally within a virtual space and portrayed as viewed from a viewing point located within the virtual space, and which executes an attribute modification value generating step wherein, where a segment has moved, an attribute modification value is computed for the segment on the basis of its status prior to moving, after moving, or both, and an attribute modifying step wherein the attributes of the segment are modified on the basis of the attribute modification value.
A machine-readable storage medium, provided in a computer, for storing a program which embodies a graphics processing method for generating a display of segments defined three-dimensionally within a virtual space and portrayed as viewed from a viewing point located within the virtual space, and which executes a segment moving step in which a designated segment is moved through control by the player, a coordinate alignment determining step in which a determination is made as to whether the direction in which the designated segment in virtual space is facing is aligned with the direction of the line of sight extending from the viewing point, and an association modifying step in which the association of the control direction instructed through player control and the direction of movement of the segment is modified in the event that the coordinate alignment determining means has determined that these are not aligned.
Dependencies are inferred from the claim text.