War game complex and method of playing the game
OwnerAndrey Vladimirovich Rogachevinventor
Life of this patent
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Abstract
A war gaming complex comprises a specially equipped territory (1) adapted to a war game, using aerial vehicles (6) and includes an airspace (2) for flights over the territory (1) of the complex. The complex may comprise an airfield (3), ground-based symbolic target-hit means (19, 20), waterborne symbolic target-hit means (25), stands (32-33) for spectators and TV monitors (34). It is proposed to organize a war game on said complex, representing a battle simulation, using at least one aerial vehicle equipped with a symbolic target-hit means controlled by the player. It is suggested that said war game take the form of a championship.
Claims58
A complex adapted to be employed as the place for a war game using symbolic target-hit means, the complex comprising a territory (1) equipped for using means of transport, characterized in that the complex includes a limited airspace (2) permitted for flights over the territory of the complex, the territory (1) comprising an airfield (3) for aerial vehicles.
A method of war gaming representing a battle simulation, using at least one aerial vehicle (6) equipped with a symbolic target-hit means controlled by a player, characterized in that the game is played on a complex specially designed for it and comprising a territory (1) with an airfield (3) for aerial vehicles, and a limited airspace (2) permitted for flights over the territory of the complex.
A method of playing a war game representing a battle simulation between at least two opposing parties, each party using at least one aerial vehicle (6) equipped with symbolic target-hit means, characterized in that each party is assigned a distinctive symbol, the distinctive symbols being placed at least on the corresponding aerial vehicles, the game being played at a complex, the complex comprising:
- a territory (1) with an airfield (3) for aerial vehicles, and
- a limited airspace (2) permitted for flights over the territory of the complex.
A method of playing a war game representing a battle simulation, using at least one aerial vehicle (6) equipped with symbolic target-hit means controlled by at least one player, characterized in that the game takes the form of a championship being run on a complex comprising:
- a territory (1) with an airfield (3) for aerial vehicles, and
- a limited airspace (2) permitted for flights over the territory of the complex.
Dependencies are inferred from the claim text.