Game device, impact judgement method, and information storage medium
AssigneeSega Enterprises, Ltd.
InventorsYoshiyuki Okitsu, Toyoji Kurose, Jun Okubo, Tomoko Hasegawa
Life of this patent
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Abstract
A baseball game is provided which imitates reality more closely by reflecting player data in game characters. Data relating to good hitting courses and bad hitting courses for each batter are incorporated as batter parameters, and the selection of a good or bad course by the batter can be reflected in the result of a hit, by varying the size of a collision object, or the like, in accordance with the batter parameters.
Claims25
A game device for simulating baseball, whereby a batter hits a ball pitchedby a pitcher, with a bat, these actions being displayed on a screen, comprising:
- storage means for storing data relating to good hitting courses and bad hitting courses for each batter;
- pitch calculating means for calculating the path of a ball pitched by said pitcher;
- hit position specifying means for specifying the hit position of said batter;
- swing start instructing means for instructing a swing of said bat;
- judging means for judging the degree of suitability of the hitting course set by said hitter at said specified hitting position, on the basis of said data;
- impact judgement region determining means for defining an impact judgement region in accordance with the degree of suitability of the hitting course at said hitting position;
- and
- impact judging means for judging the impact between said ball and said bat on the basis of the path of said ball, said hitting position, said impact region and the timing of said swing.
An impact judgement method for a game device for simulating baseball, whereby a batter hits a ball pitched by a pitcher, with a bat, these actions being displayed on a screen, comprising the steps of:
- calculating the path of a ball pitched by said pitcher;
- specifying the hit position of said batter;
- instructing a swing of said bat;
- judging the degree of suitability of the hitting course set by said hitter at said specified hitting position, on the basis of previously stored data for said batter;
- defining the size of an impact judgement region in accordance with the degree of suitability of the hitting course at said hitting position;
- and
- judging the impact between said ball and said bat on the basis of the path of said ball, said hitting position, said impact region and the timing of said swing.
An impact judgement method for a game device for simulating a game whereby a second player hits a moving object launched by a first player, with a hitting implement, these actions being displayed on a screen, comprising the steps of:
- calculating the path of the moving object launched by said first player;
- specifying the hitting position of said second player;
- instructing the start of a swing of said hitting object;
- determining the degree of suitability of the hitting course set by said second player at said specified hitting position, on the basis of data relating to said second player;
- determining the size of an impact judgement region according to the degree of suitability of the hitting course at said hitting position;
- and
- judging the impact between said moving object and said hitting implement, on the basis of the path of said moving object, said hitting position, said impact region, and the timing of said swing.
A game device for executing a game, whereby an operational object which behaves in accordance with the operation of a second subject collides with a moving object caused to move by the operation of a first subject, in a virtual three-dimensional space,
- wherein at least one of either the operational ability of said second subject and/or the difficulty level of said game is reflected in the game by means of the behaviour of said operational object.
Dependencies are inferred from the claim text.