Method and system for implementing a path network in a computer graphics scene
OwnerJohn S. Barberinventor
Life of this patent
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Abstract
A method is provided for implementing a path network for controlling motion behaviors of at least one object in a computer graphics scene. The path network is formed by a plurality of nodes and segments. Various parameters affiliated with the nodes or the segments are defined for establishing motion conditions for the object to travel along the path network.
Claims27
A method for implementing a path network for controlling motion behaviors of at least one object in a computer graphics scene, the method comprising:
- providing one or more nodes for the path network, a connection between any two nodes defining a segment;
- and
- defining one or more parameters affiliated with the nodes or the segments for establishing motion conditions for the object to travel along the path network.
A method for using at least one embedded path network for providing motion guidance to at least one object in a computer graphics scene, the method comprising:
- establishing at least one embedded path network, the path network having a plurality of nodes and segments;
- directing the object to the established path network;
- and
- controlling the object to move along the path network depending on a plurality of predetermined attributes associated with the nodes and segments of the path network.
A computer program for using at least one embedded path network for providing motion guidance to at least one object in a computer graphics scene, the program comprising instructions for:
- establishing at least one embedded path network, the path network having a plurality of nodes and segments;
- directing the object to the established path network;
- and
- controlling the object to move along the path network depending on a plurality of predetermined attributes associated with the nodes and segments of the path network.
A method for using at least one embedded path network for providing motion guidance to at least one object in a computer graphics scene, the method comprising:
- determining locations of one or more nodes of at least one embedded path network, the distance between any two nodes defining a segment;
- determining a travel direction of each segment;
- determining a plurality of entry points to the path network;
- directing the object to the established path network through a predetermined travel path to get on the path network;
- and
- controlling the object to move along the path network depending on a plurality of predetermined attributes associated with the nodes and segments of the path network, the attributes including turning smoothness, orientation of the object, wait time at each node, and reorient time for each segment.
Dependencies are inferred from the claim text.