Multi-participant game method using network, game server executing the game method, and storage medium storing game program executing the game method
AssigneeAruze Corp.
InventorShuichiro Yoshida
Life of this patent
Estimating the term…
Abstract
When performing a battle game through network such as internet, a game server obtains its battle circumstances so as to watched by other terminal. It is therefore possible to provide such a game-watch circumstances that one watches a high-skill player's play at an actual game center, as has been conventional. As the result, one can watch and study, on internet, the conventional game circumstances between competitors. This environment is achievable by configuring such that the game-circumstance display data is accessible from aforesaid other terminal.
Claims6
A game method with which a plurality of game players perform a battle game by using their respective terminals, the method including the steps of:
- developing the battle game with a game program previously stored in a server and game-inputs received from the players' terminals;
- creating, to the players' terminals, a game-circumstance display data in accordance with the developed game circumstance;
- and
- storing the game-circumstance display data in a database accessible from other terminal than the players' terminals, and making it possible to send the players' terminals a game-watch circumstance data notifying that the battle game is watched by aforesaid other terminal.
A game method with which a plurality of game players perform a battle game by using their respective terminals, the method including the steps of:
- developing the battle game with a game program previously stored in a server and game-inputs received from the players' terminals;
- creating, to the players' terminals, a game-circumstance display data in accordance with the developed game circumstance;
- and
- storing the game-circumstance display data in a database accessible from other terminal than the players' terminals, and making it possible to send a message to the battle game players' terminals by input from aforesaid other terminal of the game-watching side.
A program storage medium used when a plurality of game players perform a battle game by using their respective terminals, the program storage medium storing:
- a program for developing the battle game with a game program previously stored in a server and game-inputs received from the players' terminals;
- a program for creating, to the players terminals, a game-circumstance display data in accordance with the developed game circumstance;
- and
- a program for storing the game-circumstance display data in a database accessible from other terminal than the players' terminals, and making it possible to send the players' terminals a game-watch circumstance data notifying that the battle game is watched by aforesaid other terminal.
A program storage medium used when a plurality of game players perform a battle game by using their respective terminals, the program storage medium storing:
- a program for developing the battle game with a game program previously stored in a server and game-inputs received from the players' terminals;
- a program for creating, to the players terminals, a game-circumstance display data in accordance with the developed game circumstance;
- and
- a program for storing the game-circumstance display data in a database accessible from other terminal than the players' terminals, and making it possible to send a message to the battle game players' terminals by input from aforesaid other terminal of the game-watching side.
A game server for performing a communication battle game via network, to which a plurality of game players are accessible by their respective terminals, the game server including:
- means for developing the battle game with a game program previously stored in a server and game-inputs received from the players' terminals;
- means for creating, to the terminals, a game-circumstance display data in accordance with the developed game circumstance;
- and
- means for storing the game-circumstance display data in a database accessible from other terminal than the players' terminals, and making it possible to send the players' terminals a game-watch circumstance data notifying that the battle game is watched by aforesaid other terminal.
A game server for performing a communication battle game via network, to which a plurality of game players are accessible by their respective terminals, the game server including:
- means for developing the battle game with a game program previously stored in a server and game-inputs received from the players' terminals;
- means for creating, to the terminals, a game-circumstance display data in accordance with the developed game circumstance;
- and
- means for storing the game-circumstance display data in a database accessible from other terminal than the players' terminals, and making it possible to send a message to the battle game players' terminals by input from aforesaid other terminal of the game-watching side.
Dependencies are inferred from the claim text.