Graphics data accumulation for improved multi-layer texture performance
AssigneeSun Microsystems, Inc.
InventorsMichael G. Lavelle, Brian D. Emberling, Ranjit S. Oberoi, Deron D. Johnson, Ewa M. Kubalska
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AssigneeSun Microsystems, Inc.
InventorsMichael G. Lavelle, Brian D. Emberling, Ranjit S. Oberoi, Deron D. Johnson, Ewa M. Kubalska
Estimating the term…
A graphics system applies multiple layers of texture information to triangles. The graphics system includes a hardware accelerator, a frame buffer and a video output processor. The hardware accelerator receives vertices of a triangle, identifies fragments of a sampling space which intersect the triangle, and applies the multiple layers of texture to the intersecting fragments. The multiple layers of textures may be stored in a texture memory external to the hardware accelerator. The hardware accelerator switches to a next texture layer after applying the textures of a current layer to all the fragments of the triangle. The hardware accelerator includes (or couples to) a texture accumulation buffer which stores color values associated with the triangle fragments between the application of successive texture layers. The frame buffer stores the samples and pixels generated from the samples by filtration. The video output processor transforms the pixels into a video signal.
A graphics system comprising:
A graphics system comprising:
A graphics system comprising:
A method for generating graphical images, the method comprising:
A method for generating graphical images, the method comprising:
Dependencies are inferred from the claim text.