Bonus game
AssigneeIgt
InventorScott D. Slomiany
Life of this patent
Estimating the term…
Abstract
A game, such as a bonus game for a gaming machine having a base game, has a plurality of different items to be selected by a player, each item having a value in an amount preset for a given bonus round, and a respective initial quantity in a preset amount. The player selects an item, such as one of many items for purchase in a store, and the value for that item is registered, along with subtraction of a unit from the quantity of that item. Provided that the quantity for that item selected is not then zero, the player continues to select another item, with registration of the value for that item and subtraction until an item is selected thereby having a zero quantity.
Claims38
A method of playing a bonus game associated with a gaming machine operated by a processor, the gaming machine having a base game, comprising the steps of:
- providing a bonus game having a plurality of different items to be selected by a player, each said item having a credit in a first amount preset for a given bonus round, and each item having a respective initial quantity ranging from one to a second amount preset for said bonus round;
- selecting operation of the bonus game if a predetermined event occurs in the base game;
- setting up a bonus round for play with said items displayed for player selection, but said quantities for said items are not initially revealed to the player;
- providing a player interface mechanism through which the player can select a desired item;
- the player making a first selection of an item through operation of said interface mechanism;
- registering said credit for said item of said first selection, and subtracting a unit from said quantity for that item;
- the player making another selection of an item unless said first item quantity is zero after said first selection, in which event the bonus round is over;
- registering said credit for said item of said another selection, and subtracting a unit from said quantity for that item;
- the player continuing to select items with registration of said credit for that item until an item is selected having a zero quantity after subtracting a unit from said quantity for that item.
A method of playing a bonus game associated with a gaming machine operated by a processor, the gaming machine having a base game, comprising the steps of:
- providing a bonus game having a plurality of different items to be selected by a player, each said item having a value in an amount preset for a given bonus round, and each item having a respective initial quantity in an amount preset for said bonus round;
- selecting operation of the bonus game if a predetermined event occurs in the base game;
- setting up a bonus round for play with said items displayed for player selection, but said quantities for said items are not initially revealed to the player;
- providing a player interface mechanism through which the player can select a desired item;
- the player selecting an item through operation of said interface mechanism;
- registering said value for an item selected, and subtracting a unit from said quantity, provided said quantity for that item selected is not zero;
- the player continuing to select another item with registration of said value for that item until an item is selected having a zero quantity.
A gaming machine comprising:
- a processor, said processor having a program for operating and controlling play of a base game, and for operating and controlling play in a bonus game;
- said bonus game having a plurality of different items to be selected by a player, each said item having a value in a first amount preset for a given bonus round, and each item having a respective initial quantity ranging from one to a second amount preset for said bonus round;
- selecting operation of the bonus game if a predetermined event occurs in the base game;
- a display driven by said processor upon which said items are displayed for player selection, but said quantities for said items are not initially revealed to the player;
- a player interface mechanism communicating with said processor through which the player can select a desired item;
- the player making a first selection of an item through operation of said interface mechanism;
- a registration mechanism which registers said value for said item of said first selection, and subtracts a unit from said quantity for that item;
- the player making another selection of an item unless said first item quantity is zero after said first selection, in which event the bonus round is terminated by said program;
- registering said value for said item of said another selection, and subtracting a unit from said quantity for that item;
- the player continuing to select items with registration of said value for that item until an item is selected having a zero quantity after subtracting a unit from said quantity for that item.
A game, such as a bonus game for a gaming machine having a base game, comprising:
- a plurality of different items to be selected by a player, each said item having a value in an amount preset for a given bonus round, and each item having a respective initial quantity in an amount preset for said bonus round;
- playing the bonus game if a predetermined event occurs in the base game, said play comprising:
- displaying said items for player selection, but said quantity for a respective item is not initially revealed to the player;
- providing a player interface mechanism through which the player can select a desired item, the player selecting an item through operation of said interface mechanism;
- registering said value for an item selected, and subtracting a unit from said quantity, provided said quantity for that item selected is not zero;
- the player continuing to select another item with registration of said value for that item until an item is selected having a zero quantity.
A bonus game for a gaming machine having a base game, comprising:
- a plurality of different items to be selected by a player, each said item having a value in an amount preset for a given bonus round, and each item having a respective initial quantity in an amount preset for said bonus round, said values and quantities being randomly assigned to said items for a given bonus round, said quantities for each item being initially greater than zero;
- playing the bonus game if a predetermined event occurs in the base game, said play comprising:
- displaying said items as consumer products for purchase by player selection, but said quantity for a respective item is not initially revealed to the player;
- providing a player interface mechanism through which the player can select a desired item, the player selecting an item through operation of said interface mechanism;
- registering said value for an item selected, and subtracting a unit from said quantity, provided said quantity for that item selected is not zero;
- the player continuing to select another item with registration of said value for that item until an item is selected having a zero quantity.
Dependencies are inferred from the claim text.