Method and system for presenting objects having see-through surfaces in a computer graphics system
OwnerKenneth R. Hubbellinventor
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OwnerKenneth R. Hubbellinventor
Estimating the term…
A method is provided for generating a full featured object having one or more see-through surfaces in a computer graphics scene. The object has one or more exterior surfaces which are visible without being viewed through the see-through surfaces, and interior surfaces which are only visible through the see-through surfaces. A first mesh system is provided having a plurality of vertices for defining a first layer of each surface, and a second mesh system is also provided for defining a second layer of the surface located virtually underneath the first layer, the second mesh system correlating to the vertices of the first mesh system. One or more material attributes are associated with each vertex in each mesh system, and the material attributes are adjusted to present the exterior surfaces and interior surfaces so that a realistic presentation of the object is shown.
A method for generating a full featured object having at least one see-through surface in a computer graphics scene, the object having one or more exterior surfaces which are visible without being viewed through the see-through surface, and one or more interior surfaces which are only visible through the see-through surface, the method comprising:
A method for generating a full featured gemstone having at least one see-through surface in a computer graphics scene, the gemstone having one or more exterior surfaces which are visible without being viewed through the see-through surface, and one or more interior surfaces which are only visible through the see-through surface, the method comprising:
A system for generating a full featured object having at least one see-through surface in a computer graphics scene, the object having one or more exterior surfaces which are visible without being viewed through the see-through surface, and one or more interior surfaces which are only visible through the see-through surface, the system comprising:
The system of claim 13 wherein the spectral factor on the second layer of an exterior surface is set to a predetermined value along with an adjustment of the color factor if the opacity factor of the first layer indicates that the exterior surface is not an opaque surface.
A method for generating a full featured gemstone having at least one see-through surface in a computer graphics scene, the gemstone having one or more exterior surfaces which are visible without being viewed through the see-through surface, and one or more interior surfaces which are only visible through the see-through surface, the method comprising:
Dependencies are inferred from the claim text.