A readable storage medium storing a character training control program, which is a character training game in which game screens containing a main character are displayed on a monitor and a plurality of types of ability values set for the main character are respectively increased as the main character is caused to perform prescribed actions in accordance with commands from an operating member,
- said character training control program comprising the steps of:
- providing respective images for a plurality of scenes as game images;
- preparing one or more predetermined actions for the main character at each scene;
- setting plus or minus points for one or more specific abilities of said plurality of types of abilities in accordance with the success or failure of each action result;
- specifying one of said scenes selectively according to operations of said operating member;
- causing said main character to execute one or more actions with a prescribed success probability at the specified scene;
- adding or subtracting the specified plus or minus points to or from the corresponding ability values according to the success or failure of the execution result;
- and
- implementing the aforementioned actions at each one of successively selected scenes until prescribed condition is reached to update the ability value for a desired ability.