Systems and methods wherein a player device continues game play independent of a determination of player input validity
OwnerAdrian E. Kunzle, V. Maximillian Garciainventors
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Abstract
Systems and methods are provided wherein a player device continues game play independent of a determination of player input validity. According to one embodiment, a game controller receives a player input from a remote player device via a communication network. For example, the game controller may receive a batch of player inputs from a player device via the Internet. The game controller then determines if the received player input is valid based on a game condition while the remote player device continues game play independent of any indication of validity from the game controller.
Claims39
A method of facilitating game play at a game controller, comprising:
- receiving a player input from a remote player device via a communication network;
- and
- determining if the received player input is valid based on a game condition, wherein the remote player device continues game play independent of any indication of validity from the game controller.
A game controller, comprising:
- a processor;
- and
- a storage device in communication with said processor and storing instructions adapted to be executed by said processor to:
- receive a player input from a remote player device via a communication network;
- and
- determining if the received player input is valid based on a game condition, wherein the remote player device continues game play independent of any indication of validity from the game controller.
A medium storing instructions adapted to be executed by a processor to perform a method of facilitating game play at a game controller, said method comprising:
- receiving a player input from a remote player device via a communication network;
- and
- determining if the received player input is valid based on a game condition, wherein the remote player device continues game play independent of any indication of validity from the game controller.
A method of facilitating game play at a game controller, wherein game play is associated with a game of skill in which a player moves within a maze, comprising:
- arranging for the player to provide payment in exchange for game play;
- receiving a batch of player moves from a remote player device via a communication network;
- re-creating game play at the game controller to determine if each of the received batch of player moves is valid;
- certifying a game result if each of the received batch of player moves is valid;
- and
- arranging for the player to receive payment of a monetary amount based on the certified game result.
A method of facilitating game player at a player device, comprising:
- transmitting a player input to a remote game controller via a communication network;
- and
- continuing game play independent of any indication of validity from the game controller, wherein the game controller determines if the transmitted player input is valid based on a game condition.
A method of facilitating game play at a game controller, comprising:
- receiving a batch of player inputs from a remote player device via a communication network upon an occurrence of an event during game play;
- and
- determining if each of the received batch of player inputs is valid based on a game condition.
Dependencies are inferred from the claim text.