Image synthesis for a video game
AssigneeSquare, Inc.
InventorsShinichi Shimizu, Yoshiyuki Miyagawa
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AssigneeSquare, Inc.
InventorsShinichi Shimizu, Yoshiyuki Miyagawa
Estimating the term…
Images at a source side and a target side are displayed as a dynamic image that can move in real time by fading out the last scene and fading in a new scene. In the case of changing a viewpoint of a dynamic image to be displayed on a screen, a dynamic image (image depicted from a source camera) depicted from a viewpoint before changing the viewpoint and a dynamic image (image depicted from a target camera) depicted from a viewpoint after having changed the viewpoint are translucently synthesized, and a synthesized image is generated. Thereafter, with respect to the synthesized image, the source camera image (one frame image of the dynamic image) and the target camera image (one frame image of the dynamic image) are reciprocally translucently synthesized while changing the transparencies thereof. The image display is enabled, in which the transparency of the dynamic image depicted from the view point before changing the viewpoint is faded out, and at the same time, the transparency of the dynamic image depicted from the viewpoint after having changed the viewpoint can be faded in.
A recording medium, readable by a computer, in which a game program to execute a process of displaying dynamic images on a screen is stored, the program causing said computer to process image display, wherein when an actual viewpoint for a dynamic image to be displayed is changed, said computer translucently synthesizes a source dynamic image depicted from a first viewpoint before the actual viewpoint is changed, and a target dynamic image depicted from a second viewpoint after the actual viewpoint is changed, together frame by frame in respective images, the synthesizing comprising fading out the source dynamic image by gradually increasing transparency of the source dynamic image and simultaneously fading in the target dynamic image by gradually increasing the transparency of the target dynamic image.
A recording medium, readable by a computer, in which a game program to execute a process of displaying dynamic images on a screen is stored, and causing said computer to execute programs comprising:
A recording medium, readable by a computer, in which a game program to execute a process of displaying dynamic images on a screen is stored, and causing said computer to execute a program comprising:
A game program to display dynamic images, the program controlling a computer to process image display, wherein:
A game program to execute a process for displaying dynamic images, the program controlling a computer to process:
A game program to execute a process for displaying dynamic images, the program controlling a computer to execute:
A method for processing a game displaying dynamic images when an actual viewpoint for a dynamic image to be displayed is changed, comprising:
A method for processing a game capable of displaying dynamic images, comprising:
A method for processing a game capable of displaying dynamic images, comprising:
A game processing apparatus for executing a game by displaying images on a monitor display, comprising:
A game processing apparatus for creating a game by displaying images on a monitor display, comprising:
A game processing apparatus for executing a game by displaying images on a monitor display, comprising:
A game processing apparatus for executing a game by displaying images on a monitor display, comprising:
Dependencies are inferred from the claim text.