Readable storage medium storing action game program, and action game device and control method for same
AssigneeKonami Corporation
InventorKoji Kuri
Life of this patent
Estimating the term…
Abstract
A user is able to play a game with a more realistic sensation of being an actual player. In a video game device main unit 1, a button press detecting section 103 detects the force with which buttons on a controller 5 are depressed, and a left stick operation detecting section 105 detects the speed at which an analogue stick on the controller 5 is inclined, and the angular speed at which the analogue stick is rotated. A ball path of travel setting section 104 sets the speed and path of travel of the ball, or the like, according to the force detected by the button press detecting section 103, and the speed and angular speed detected by the left stick operation detecting section 105.
Claims14
A readable storage medium storing an action game program, said program comprising the steps of:
- receiving input of instructions to a player character in possession of a ball existing in a game space and displayed on a screen, by means of prescribed buttons;
- performing control in such a manner that the ball is moved according to the input instructions;
- detecting a force with which a button is depressed;
- and
- setting a speed at which said ball is moved according to the detected force.
A readable storage medium storing an action game program, said program comprising the steps of:
- receiving input of a first instruction relating to an action with respect to a same team player character, to a player character in possession of a ball existing in a game space and displayed on a screen, by means of prescribed buttons,
- receiving input of a second instruction specifying a reference direction originating at said player character;
- performing control in such a manner that the ball is moved in accordance with the input first instruction, to the same team player character located within a prescribed horizontal angle from the reference direction according to the input second instruction;
- detecting a force with which a button is depressed;
- and
- setting a magnitude of said horizontal angle according to the detected force.
A readable storage medium storing an action game program, said program comprising the steps of:
- receiving input of instructions for a player character that is not in possession of a ball existing in a game space and displayed on a screen, by means of prescribed buttons;
- performing control in such a manner that the player character is caused to perform prescribed actions with respect to an opposing player character who is in possession of the ball according to the input instructions;
- detecting a force with which a button is depressed;
- and
- setting either a first action or a second action with respect to the opposing player character is set selectively, according to the detected force.
A readable storage medium storing an action game program, said program comprising the steps of:
- receiving input of a first instruction relating to an action with respect to a same team player character, for a player character in possession of a ball existing in a game space and displayed on a screen;
- receiving input of a second instruction specifying a reference direction originating at said player character by means of a prescribed stick;
- performing control in such a manner that the ball is moved in accordance with the input first instruction, to a same team player character in the reference direction according to the input second instruction, without touching the ground on the way;
- detecting a speed at which the stick is inclined;
- and
- setting a height that the ball reaches according to the detected speed.
The readable storage medium storing an action game program according to claim, further comprising the steps of judging whether or not a same team player character is present at a ball landing point set according to said height reached by the ball, and if it is judged that a same team player character is so present, then the ball is controlled such that it moves to the same team player character, whereas if it is judged that no same team player character is so present, then the ball is controlled such that it moves in said reference direction.
A readable storage medium storing an action game program, said program comprising the steps of:
- receiving input of instructions for a player character existing in a game space and displayed on a screen, by means of prescribed buttons;
- performing control in such a manner that prescribed actions are performed in accordance with the input instructions;
- detecting a force with which a button is depressed is detected;
- and
- setting a speed of said action according to the detected force.
A readable storage medium storing an action game program, said program comprising the steps of:
- receiving input of a first instruction relating to an action to a same team player character, for a player character in possession of a ball existing in a game space and displayed on a screen,
- receiving input of a second instruction specifying a reference direction originating at said player character, by means of a prescribed stick, and
- performing control in such a manner that the ball is moved in accordance with the input first instruction, to a prescribed target object in the reference direction according to the input second instruction, without touching the ground on the way;
- detecting an angular speed at which the stick is rotated;
- and
- setting a magnitude of a curve applied to the ball according to the detected angular speed of the stick.
A readable storage medium storing an action game program, said program comprising the steps of:
- receiving input of a first instruction relating to an action for a player character in possession of a ball existing in a game space and displayed on a screen, according to prescribed buttons;
- receiving input of a second instruction specifying a reference direction originating at said player character, by means of a prescribed stick;
- performing control in such a manner that the ball is moved in accordance with the input first instruction, to a prescribed target object in the reference direction according to the input second instruction, without touching the ground on the way;
- detecting a time length for which the button is depressed and the speed at which the stick is inclined;
- and
- setting an initial speed of the ball in the vertical direction and an acceleration of the ball in the vertical direction according to the detected time length and the detected speed.
An action game device for receiving input of instructions to a player character in possession of a ball existing in a game space and displayed on a screen, by means of prescribed buttons, and performing control in such a manner that the ball is moved according to the input instructions, said action game device comprising:
- detecting means for detecting the force with which a button is depressed;
- and
- setting means for setting the speed at which said ball is moved according to the detected force.
A control method for an action game device for receiving input of instructions to a player character in possession of a ball existing in a game space and displayed on a screen, by means of prescribed buttons, and moving the ball according to the input instructions, said control method comprising the steps of:
- detecting the force with which a button is depressed;
- and
- setting the speed at which said ball is moved according to the detected force.
Dependencies are inferred from the claim text.