System and method for interactively simulating and discouraging drug use
Assigneelegarda
InventorJUAN LEGARDA
Life of this patent
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Abstract
A system and method is disclosed for interactively simulating and discouraging drug taking behavior, in which a simulated ingestion of drugs provides an initial enhanced sensation of movement and sound, and apparent enhanced player performance. After a determined time, the effect wears off, the player must take time to obtain and take another dose. The scenario is repeated, but with each repetition, tolerance to the drug grows, the “highs” are shorter, and a growing percentage of the player's time must be devoted to obtaining and taking the drugs. A series of repetitions turns initial elation into frustration and strongly discourages drug use. The invention is illustrated by an implementation in the form of a modified multimedia motorcycle racing game.
Claims39
A system for interactively simulating and discouraging drug taking behavior, comprising:
- means for executing an interactive game program;
- said program further comprising,
- a base range of performance parameters for the game, including parameters such as speed, aggressiveness, responsiveness to user inputs, sound volume and tempo, and the like;
- means responsive to the user's input, for causing the system to simulate ingestion of a dose of drugs and a resulting drug-induced state by enhancing one or more of said performance parameters above said base range;
- timing means for determining, in accordance with a timing value, when to terminate said drug-induced state simulation;
- means responsive to said timing means for simulating the wearing off of said drug induced state by reducing one or more of said performance parameters to or below said base range;
- and
- means further responsive to said timing means for re-presenting to said user said simulated choice to take a further dose of drugs, and continuing said program in a manner responsive to said choice.
A method for interactively simulating and discouraging drug taking behavior, comprising:
- executing an interactive game program;
- within said program,
- setting a base range of performance parameters for the game, including parameters such as speed, aggressiveness, responsiveness to user inputs, sound volume and tempo, and the like;
- responding to the user's input, so as to cause the system to simulate ingestion of a dose of drugs and to simulate a drug-induced state by enhancing one or more of said performance parameters above said base range;
- determining, in accordance with a timing value entered into a timing means, when to terminate said drug-induced state simulation;
- simulating, in response to the reading of said timing means, the wearing off of said drug induced state by reducing one or more of said performance parameters to or below said base range;
- and
- in further response to said timing reading, re-presenting to said user, said simulated choice to take a further dose of drugs, and continuing said program in a manner responsive to said choice.
Dependencies are inferred from the claim text.