Method for playing games of chance over the internet
OwnerGideon Gadot, Rachel Guettainventors
Life of this patent
Estimating the term…
Abstract
A method for playing a game of chance in which the interaction with the player is carried out over a data network. At least one virtual game card containing hidden data is displayed to at least one player, via the data network. At least a portion of the hidden data is exposed according to inputs from the player for determining a guessed combination. Each winning player is paid by crediting his financial resource and/or charging the financial resource of each losing player via the data network, according to the level of similarity between the guessed combination and a winning combination.
Claims25
A method for playing a game of chance in which the interaction with the player is carried out over a data network, comprising:
- a) displaying at least one virtual game card containing hidden data to at least one player, via said data network;
- b) exposing at least a portion of said hidden data according to inputs from said player, thereby determining a guessed combination;
- and
- c) paying each winning player by crediting his financial resource and/or charging the financial resource of each losing player via said data network, according to the level of similarity between said guessed combination and a winning combination.
A method according to any one of claims 19 to 20, further comprising
- a) at least a chance-determining table containing one or more boxes, each of which containing data associated with the level of chance for winning a game, for determining the level of chance taken by the player during said game, said level of chance corresponds to the payment to a winning player;
- and
- b) graphical means for allowing the player to select data from one or more boxes in said chance-determining table, for the determination of said level of chance.
A method according to any one of claims 19 to 22, further comprising
- a) at least a risk-determining table containing one or more boxes, each of which containing hidden data associated with the level of risk taken by the player while playing a game, for determining the level of risk taken by the player during said game, said level of risk limits the winning chances of said player during said game;
- and
- b) graphical means for allowing the player to expose hidden data from one or more boxes in said risk-determining table, for the determination of said level of risk.
A computerized system for playing a game of chance in which the interaction with the player is carried out over a data network, comprising:
- a) a computerized center having suitable software for managing said game of chance;
- b) at least one workstation of a player connected to said computerized center via a workstation and said data network;
- c) means for assigning identification data to each player;
- d) means for acquiring authorization for charging and/or crediting a financial resource of said player;
- e) means for generating at least one virtual game card having boxes, each of which being associated with predetermined data;
- f) means for displaying said at least one virtual game card to said player via said data network, said predetermined data being hidden from said player;
- g) means for receiving inputs from said player and for exposing at least a portion of said hidden data;
- h) means for crediting his financial resource and/or charging the financial resource of each losing player via said data network;
- and
- i) means for authentication of said identification data.
Dependencies are inferred from the claim text.