Computing angle-weighted normals
AssigneeNVIDIA Corporation
InventorsMiles Macklin, Nuttapong Chentanez
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AssigneeNVIDIA Corporation
InventorsMiles Macklin, Nuttapong Chentanez
Estimating the term…
In various examples, determining angle-weighted normals for content processing systems and applications is described herein. Systems and methods are disclosed that determine an angle-weighted normal, such as during a traversal of a bounding volume hierarchy (BVH) of a three-dimensional (3D) object, and then use the angle-weighted normal to determine whether a query point is located inside or outside of the 3D object. To determine the angle-weighted normal, triangles that potentially include a closest point to the query point may be identified, such as during the traversal of the BVH to identify the closest point on the 3D object to the query point. The potential triangles may then be analyzed to determine one or more triangles for which the closest point is located. Additionally, one or more weights and/or one or more surface normals associated with the triangle(s) may be used to calculate the angle-weighted normal.
A method comprising:
A system comprising:
One or more processors comprising processing circuitry to:
Dependencies are inferred from the claim text.