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US 12,761,855 B2Granted
Realistic lighting for fish tank-style VR display
AssigneeSony Interactive Entertainment Inc.
InventorsKoichi Obana, Yuichiro Nakamura, Greg Corson, Jeff Stafford
Life of this patent
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Abstract
Techniques are described for varying brightness and/or contrast in multiple displays of a box-shaped flat panel display assembly according to the viewing angle of the user. Also, techniques are described for providing, on the displays, images of real world background surrounding the display, the better to mimic a transparent tank, resembling a fish tank.
Claims20
An apparatus comprising:
- at least one processor assembly configured to:
- determine a first viewing angle between a direction of a user's gaze and a first normal of a first display of a multi-display assembly;
- determine a second viewing angle between the direction of the user's gaze and a second normal of a second display of the multi-display assembly, wherein the first and second normals have different orientations;
- use the first viewing angle to establish a first brightness and/or a first contrast on the first display;
- use the second viewing angle to establish a second brightness and/or a second contrast on the second display;
- receive at least one image of at least one real world (RW) view behind the first display from a perspective of the user;
- and
- present the at least one image on at least the first display of the multi-display assembly in a display location of the first display that corresponds to where the RW view would be seen through the first display if the first display were a transparent plate.
5 more elements
An apparatus comprising:
- at least one computer medium that is not a transitory signal and that comprises instructions executable by at least one processor assembly to:
- receive at least one image of at least one real world (RW) view behind a first display of a multi-display assembly from a perspective of a user;
- select the first display of the multi-display assembly, the multi-display assembly comprising at least the first display and a second display with respective first and second normals that are perpendicular to each other;
- and
- present at least a portion of the image on the first display of the multi-display assembly in a display location of the first display that corresponds to where the RW view would be seen through the first display if the first display were a transparent plate.
2 more elements
A method, comprising:
- determining a first viewing angle between a direction of a user's gaze and a first normal of a first display of a multi-display assembly;
- determining a second viewing angle between the direction of the user's gaze and a second normal of a second display of the multi-display assembly, wherein the first and second normals have different orientations;
- using the first viewing angle to establish a first brightness and/or a first contrast on the first display;
- using the second viewing angle to establish a second brightness and/or a second contrast on the second display;
- receiving at least one image of at least one real world (RW) view behind the first display from a perspective of the user;
- and
- presenting the image on at least the first display of the multi-display assembly in a display location of the first display that corresponds to where the RW view would be seen through the first display if the first display were a transparent plate.
4 more elements
Dependencies are inferred from the claim text.