Content playback device, content playback method, and program
AssigneeLIFE QUEST Inc.
InventorsTetsu Kayama, Ryozo Saito, Yasuhide Yoshihara
Life of this patent
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Abstract
The present invention improves interest in content. A main body device (2) includes a biological information acquisition device (7) for acquiring biological information of a player and a CPU (81). The CPU (81) sets, to a psychological state flag, a psychological state corresponding to a situation of a game during play as a targeted psychological state. Then, the CPU (81) specifies the psychological state of the player from the biological information acquired by the biological information acquisition device (7). In addition, the CPU (81) changes a mode of the game so that the psychological state specified from the biological information matches the targeted psychological state.
Claims7
A content playback device comprising:
- a biological information acquisition part for acquiring biological information of a user;
- and
- a control part for setting a psychological state corresponding to a situation of content during playback as a targeted psychological state, specifying a psychological state of the user from the biological information acquired by the biological information acquisition part, and changing a mode of the content during playback so that the psychological state specified from the biological information matches the targeted psychological state,
- wherein the control part does not change the mode of the content during playback when the psychological state specified from the biological information matches the targeted psychological state,
- when a brain wave of the user specified from the biological information acquired by the biological information acquisition part is a beta wave, the control part specifies that the psychological state of the user is a concentrated state, and when the brain wave is a gamma wave, the control part specifies that the psychological state of the user is an excited state, and
- wherein when the excited state continues for a predetermined period or longer, the control part specifies that the psychological state of the user is a fatigued state, and
- when the psychological state of the user is the fatigued state, the control part determines that it is impossible to immediately return the psychological state of the user to a state other than the fatigued state and instructs the user to interrupt the playback of the content, whereas when the psychological state is the concentrated state, the control part determines that it is possible to immediately return the psychological state of the user to a state other than the concentrated state and does not instruct the user to interrupt playback of the content.
A content playback method comprising:
- acquiring biological information of a user by a biological information acquisition part, and
- setting a psychological state corresponding to a situation of content during playback as a targeted psychological state, specifying a psychological state of the user from the biological information acquired by the biological information acquisition part, and changing a mode of the content during playback so that the psychological state specified from the biological information matches the targeted psychological state by a control part,
- wherein the control part does not change the mode of the content during playback when the psychological state specified from the biological information matches the targeted psychological state,
- when a brain wave of the user specified from the biological information acquired by the biological information acquisition part is a beta wave, specifying that the psychological state of the user is a concentrated state, and when the brain wave is a gamma wave, specifying that the psychological state of the user is an excited state, and
- when the excited state continues for a predetermined period or longer, specifying that the psychological state of the user is a fatigued state, and
- when the psychological state of the user is the fatigued state, determining that it is impossible to immediately return the psychological state of the user to a state other than the fatigued state and instructing the user to interrupt the playback of the content, whereas when the psychological state is the concentrated state, determining that it is possible to immediately return the psychological state of the user to a state other than the concentrated state and not instructing the user to interrupt playback of the content.
A program for causing a computer of a content playback device which comprises a biological information acquisition part for acquiring biological information of a user to execute a process for setting a psychological state corresponding to a situation of content during playback as a targeted psychological state, specifying a psychological state of the user from the biological information acquired by the biological information acquisition part, a process for changing a mode of the content during playback so that the psychological state specified from the biological information matches the targeted psychological state, and a process for not changing the mode of the content during playback when the psychological state specified from the biological information matches the targeted psychological state,
- a process for specifying that the psychological state of the user is a concentrated state when a brain wave of the user specified from the biological information is a beta wave, and specifying that the psychological state of the user is an excited state when a brain wave of the user specified from the biological information acquired by the biological information acquisition part is a gamma wave,
- a process for specifying that the psychological state of the user is a fatigued state when the excited state continues for a predetermined period or longer, and
- a process for determining that it is impossible to immediately return the psychological state of the user to a state other than the fatigued state and instructing the user to interrupt playback of the content when the psychological state of the user is the fatigued state, whereas determining that it is possible to immediately return the psychological state of the user to a state other than the concentrated state and not instructing the user to interrupt playback of the content when the psychological state is the concentrated state.
Dependencies are inferred from the claim text.