One or more non-transitory computer-readable storage media having programs stored therein, game processing system, and game processing method
AssigneeNintendo Co., Ltd.
InventorRyuhei Matsuura
Life of this patent
Estimating the term…
Abstract
In a game stage, if a second player character acts on a trigger object within a predetermined time after a first player character acts on the trigger object, the game is advanced in a mode in which a user of a first game apparatus and a user of a second game apparatus compete for a play result of a multiplayer game in the game stage.
Claims23
One or more non-transitory computer-readable storage media having stored therein programs that, when executed by one or more processors of a first game apparatus for performing a multiplayer game between the first game apparatus and a second game apparatus capable of communicating with the first game apparatus, cause the first game apparatus to perform operations comprising:
- placing a first player character, a second player character, and a predetermined trigger object within a virtual space for a game stage;
- starting a multiplayer game with the first player character and the second player character in the game stage;
- controlling the first player character within the virtual space based on operation data provided by a user of the first game apparatus;
- controlling the second player character within the virtual space based on operation data received from another computing system;
- based on a determination that the first player character acts on the trigger object:
- activating a timer, and
- synchronizing a state of the trigger object between at least the first game apparatus and the second game apparatus,
- based on a determination that the second player character acts on the trigger object while the timer is active, advancing the multiplayer game to a first mode in which the user of the first game apparatus and a user of the second game apparatus compete for a play result of the multiplayer game in the game stage;
- and
- based on the second player character not acting on the trigger object while the timer is active, advancing the multiplayer game to a second mode in which the user of the first game apparatus and the user of the second game apparatus do not compete for a play result of the multiplayer game in the game stage;
- rendering, to a display device, images of the virtual space for the game stage based at least on control of the first player character, control of the second player character, and the state of the trigger object.
A game processing system for performing a multiplayer game between a first game apparatus and a second game apparatus capable of communicating with the first game apparatus, the game processing system comprising:
- one or more processors and a memory coupled thereto, the one or more processors being configured to control the game processing system to perform operations comprising at least:
- placing a first player character, a second player character, and a predetermined trigger object within a virtual space for a game stage;
- starting a multiplayer game with the first player character and the second player character in the game stage;
- controlling the first player character within the virtual space based on operation data provided by a user of the first game apparatus;
- controlling the second player character within the virtual space based on operation data received from another computing system;
- based on a determination that the first player character acts on the trigger object;
- activating a timer, and
- synchronizing a state of the trigger object between at least the first game apparatus and the second game apparatus,
- based on a determination that the second player character acts on the trigger object while the timer is active, advancing the multiplayer game to a first mode in which the user of the first game apparatus and a user of the second game apparatus compete for a play result of the multiplayer game in the game stage;
- based on the second player character not acting on the trigger object while the timer is active, advancing the multiplayer game to a second mode in which the user of the first game apparatus and the user of the second game apparatus do not compete for a play result of the multiplayer game in the game stage;
- and
- rendering, to a display device, images of the virtual space for the game stage based at least on control of the first player character, control of the second player character, and the state of the trigger object.
A game processing method executed by one or more processors of a game processing system, the method comprising:
- communicating, as part of a multiplayer game, between a first game apparatus and a second game apparatus;
- placing a first player character, a second player character, and a predetermined trigger object within a virtual space for a game stage;
- starting a multiplayer game with the first player character and the second player character in the game stage;
- controlling the first player character within the virtual space based on operation data provided by a user of the first game apparatus;
- controlling the second player character within the virtual space based on operation data received from another computing system;
- based on a determination that the first player character acts on the trigger object:
- activating a timer, and
- synchronizing a state of the trigger object between at least the first game apparatus and the second game apparatus:
- based on a determination that the second player character acts on the trigger object while the timer is active, advancing the multiplayer game to a first mode in which the user of the first game apparatus and a user of the second game apparatus compete for a play result of the multiplayer game in the game stage;
- based on the second player character not acting on the trigger object while the timer is active, advancing the multiplayer game to a second mode in which the user of the first game apparatus and the user of the second game apparatus do not compete for a play result of the multiplayer game in the game stage;
- and
- rendering, to a display device, images of the virtual space for the game stage based at least on control of the first player character, control of the second player character, and the state of the trigger object.
Dependencies are inferred from the claim text.