Techniques for simulating objects interacting in a real-time computing application
AssigneeNVIDIA Corporation
InventorsKier Storey, Fengyun Lu
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AssigneeNVIDIA Corporation
InventorsKier Storey, Fengyun Lu
Estimating the term…
Modeling contact between two or more objects (such as a robotic arm placing a block on a stack of blocks) or articulations of a series of linked joints (such as modeling a backhoe) in a real-time computing application can introduce additional energy into the system or fail to resolve a constraint imposed on the system. Current techniques attempt to resolve these issues, for example, by using very small time steps. Very small time steps, however, can significantly increase computational costs of the modeling simulation. The introduced simulation techniques for rigid bodies use a time interval to reduce linearization artifacts due to the small time steps and reduce computational costs with faster solver convergence by permitting more efficient bias calculations. High mass handling can also be improved through the more efficient bias calculations.
A rigid body solver system, comprising:
A processor for a simulation of objects interacting in a real-time computing application, the processor performing operations comprising:
A processor for a simulation of objects interacting in a real-time computing application, the processor performing operations comprising:
Dependencies are inferred from the claim text.