Automated computer game application classification based on a mixed effects model
AssigneeAviagames, Inc.
InventorsGenghong Zhuang, Yexu Lin, Zhigen Zhao
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AssigneeAviagames, Inc.
InventorsGenghong Zhuang, Yexu Lin, Zhigen Zhao
Estimating the term…
Methods, systems, and devices for providing game classification are disclosed. In particular, example embodiments provide game classification with respect to a degree of chance or skill that influences game outcomes, for example with chance-based games and skill-based games. In an example method, a threshold training dataset is obtained to train a classification model to classify a given game as one of multiple game types that describe different degrees of chance or skill involved in the given game. From the threshold raining dataset, outcome factor distributions of games are determined and used to set trained thresholds of the classification model. The classification model can then be deployed in a computer service platform that receives queries from client devices.
A game classification platform implemented by one or more computing servers, the one or more computing servers comprising at least one processor and at least one memory storing instructions that, when executed by the at least one processor, cause the game classification platform to:
A method for providing game classification for a computer service platform, the method comprising:
A method of standardized game classification, comprising:
Dependencies are inferred from the claim text.