Play until you win amusement machine
OwnerNicholas Dimatteo, IIIinventor
Life of this patent
Estimating the term…
Abstract
Play till you win (PTYW) crane claw machine teaching a competitive game play between two linked machines, or a dedicated multi-player machine. Each respective player of the two machines/claws is playing against each other in an effort to be the first to drop a prize in their and be declared the winner, as the machine will only dispense one prize, that to the winner, and gameplay will continue until there is a winner. The machines may be further comprised of a sabotage button which allows any player to sabotage another player or all other players, to temporarily lose grip strength/power and drop any prizes that have been picked up but have not yet been released in the prize area/chute. Cabinets equipped with cameras and video displays for capturing video of the gameplay fields and/or the players.
Claims25
A play till you win (PTYW) crane claw machine, comprising
- taking two crane machines and merging them into a single cabinet;
- a competitive game played between two linked machines, or a dedicated machine which emulates two linked machines placed side by side;
- wherein
- the two linked machines are configured as a win-win mode/game;
- all games having either a hidden mode or a purchased mode that allows everyone to play until they win;
- and
- whoever wins first gets an additional play, which can be free play or play till you win.
A play till you win (PTYW) crane claw machine, comprising
- linking two or more crane machines;
- a main board/controller will control linking of two or more standard crane machines or multi-player machines;
- the main board/controller provide
- a standard crane game play to a single player, or
- to multiple players simultaneously in a multi-player embodiment in a single unit/machine or between two or more linked machines;
- and
- a competitive game played between two linked machines, or a dedicated machine which emulates two linked machines placed side by side;
- wherein
- the two linked machines are configured as a win-win mode/game;
- all games having either a hidden mode or a purchased mode that allows everyone to play until they win;
- and
- whoever wins first gets an additional play, which can be free play or play till you win.
Dependencies are inferred from the claim text.